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  1. #10
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    867
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by AllenThyl View Post
    There is certainly something that can be said about the raid culture having certain lingo and conventions that are unfamiliar when starting. However, there is no way around it to learn than to actually go and start learning it by engaging with it, or worse, asking questions. The internet exists with myriad of guides, one can just take some older one if they don't want to spoiler mechanics of the current fight.

    The thing is, there is no way bridge this gap. Take spread positions. Normal content features everyone getting flares, which is just resolved by "yolo" strat in groups, no positioning. Even fights that actually would enforce some kind of positioning for mechanics, like p9n when the ice contracts and 3 people have flares, it's still always resolved with "yolo". I mean, most classes don't even have to dodge mechanics to survice, as long as one gets hit only by one of the mechanics. The whole point of difficult content is that this kind of mechanic resolving has immediate consequences in the death of a player character or wiping the group. So every opportunity to learn or establish the necessary skills or patterns in normal content is wasted, because "why bother when you can clear yolo". Raising the requirement would certainly not increase the "fun", as e6n or e7n show.

    At the end of the day, this game is about everyone's willingness to improve in the first place. The normal content offers opportunities, but they are wasted left and right. The community itself is also more of the "you don't pay my sub" / "better not say anything" mentality than everything else. End result is a community with a general low skill level when it comes to jobs and mechanics, as well as little ability to resolve conflicts or even speak out for themselves.
    I think one thing that would already help is to give every duty some kind of compendium ( is that the right word?) you can read outside the duty that explains the debuffs and buffs you are to encounter. If only with the text description so you don't have to hover your mouse over it.
    I would bet money that most people (even raiders) most of the time don't even know what a bunch of those do.

    For the lingo...
    I was always wondering. Is there a site somewhere that has it all explained?

    I generally agree with your post, especially with the "willingness to improve" but on one point.
    The yolo strats are kinda my favourite.
    I like when you can resolve mechanics with just spontan out of the box thinking and I wish more hard fights allowed those.
    You can see that with flares in chaotic with people running to their spot instead of... just the corner that is next to them.
    Or the "pair" mechanic. Instead of standing still even on the other side they run back and forth just to be exactly like the raidplan and that causes wipes.
    Personally I think the "on the rail mechanics" have resulted in pure guide fights where no one thinks anymore.

    Edit:
    To clarify my first point.
    I think there should be more explanations already ingame instead of outside it.
    That even starts with setting up a PF group where it doesn't mention anywhere that job slots get locked if someone leaves.
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    Last edited by Voidmage; 01-03-2025 at 03:54 AM.