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  1. #1
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    664
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    This is a thread about the animation snapshotting so my post was about that. I'm not commenting on how other changes might affect how a job plays since that's off topic.

    The changes to snapshotting made it much more easy to extend dancer's stun from 2s to 4s. In 7.0 it was next to impossible.

    It also changes it so that if you can get the stun out, you have a chance of escaping and surviving. In 7.0, by the time your animation lock ended, the enemy was no longer stunned and would burn you down instantly.

    You still have to survive getting the stun off in the first place but that comes down to playing intelligently. Don't run directly at the enemy's face. Don't pop LB if you're being heavily targeted. Attack unseen from the flank or rear with a gap closer. In 7.0 you could apply these tactics and by the time the enemy notices you, their stun has worn off and they kill you. In 7.1, by the time they notice you, you stun them. Massive difference.
    (0)

  2. 01-03-2025 04:35 AM

  3. #3
    Player
    Silaryn's Avatar
    Join Date
    Jul 2024
    Posts
    47
    Character
    Silaryn Malaguld
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Exmo View Post
    This is a thread about the animation snapshotting so my post was about that. I'm not commenting on how other changes might affect how a job plays since that's off topic.

    The changes to snapshotting made it much more easy to extend dancer's stun from 2s to 4s. In 7.0 it was next to impossible.

    It also changes it so that if you can get the stun out, you have a chance of escaping and surviving. In 7.0, by the time your animation lock ended, the enemy was no longer stunned and would burn you down instantly.

    You still have to survive getting the stun off in the first place but that comes down to playing intelligently. Don't run directly at the enemy's face. Don't pop LB if you're being heavily targeted. Attack unseen from the flank or rear with a gap closer. In 7.0 you could apply these tactics and by the time the enemy notices you, their stun has worn off and they kill you. In 7.1, by the time they notice you, you stun them. Massive difference.
    Can’t say I agree with this take.

    Before 7.1 I never had a problem extending dancer’s lb to 4 seconds. I can’t say I had any issue escaping after extending cc either.

    To be honest I think the snapshot changes made it harder to extend dancer’s lb. Now people can walk out it and not get cc’ed which means now they can retaliate against you where before 7.1 if they were in the radius when you lb’ed they’d be cc’ed and can’t respond at all.

    After 7.1 I feel like I need to be more careful with my lbs, so you and I have had very different experiences. I don’t know what gamemode you’re experiences are from but just for context my experiences are from both Crystalline Conflict and Frontline.
    (3)

  4. #4
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    664
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Silaryn View Post
    Can’t say I agree with this take.

    Before 7.1 I never had a problem extending dancer’s lb to 4 seconds. I can’t say I had any issue escaping after extending cc either.

    To be honest I think the snapshot changes made it harder to extend dancer’s lb. Now people can walk out it and not get cc’ed which means now they can retaliate against you where before 7.1 if they were in the radius when you lb’ed they’d be cc’ed and can’t respond at all.

    After 7.1 I feel like I need to be more careful with my lbs, so you and I have had very different experiences. I don’t know what gamemode you’re experiences are from but just for context my experiences are from both Crystalline Conflict and Frontline.
    That's fair. It sounds like a difference in playstyle. You're right that people can walk out of it if they see it coming, but it also means they can walk into it if they don't see it coming, which is fun when you can pull it off. I mostly play FL.
    (0)

  5. #5
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    310
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Exmo View Post
    ...but it also means they can walk into it if they don't see it coming.
    This right here. I am a DRG main so the skillset that I've picked up of sneaking in DRG LB in CC has been paying dividends while learning DNC in recent days. The one map I used to hate with a passion (Tatami mats) has become so much fun because of enemy team running right into DNC charms while trying to avoid the Mini/Chop bots or frantically trying to get out of a 30k tatami backflip.
    (0)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,140
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Exmo View Post
    This is a thread about the animation snapshotting so my post was about that. I'm not commenting on how other changes might affect how a job plays since that's off topic.

    The changes to snapshotting made it much more easy to extend dancer's stun from 2s to 4s. In 7.0 it was next to impossible.

    It also changes it so that if you can get the stun out, you have a chance of escaping and surviving. In 7.0, by the time your animation lock ended, the enemy was no longer stunned and would burn you down instantly.

    You still have to survive getting the stun off in the first place but that comes down to playing intelligently. Don't run directly at the enemy's face. Don't pop LB if you're being heavily targeted. Attack unseen from the flank or rear with a gap closer. In 7.0 you could apply these tactics and by the time the enemy notices you, their stun has worn off and they kill you. In 7.1, by the time they notice you, you stun them. Massive difference.
    The animation lock behind the LB on the DNC and the charm resolution timing on the target(s) hasn't changed at all and I don't understand what is your argument on the technical side to state otherwise. Your whole posts sound extremely confused and mixing up many different parts of the skill and its effects.

    In 7.0 the charm lock didn't end before the LB animation lock else you wouldn't have been able to refresh it.


    Edit to be sure we're talking about the same things:

    - Endwalker DNC: LB activation > snapshot on targets at activation > 1s of delay > targets caught at snapshot earlier get charmed for 2s > LB animation lock ends for the DNC > DNC has less than a second to refresh Charmed for 2 more sec on the targets
    - Dawntrail DNC: LB activation > 1s of delay > targets caught in the radius after that delay get charmed for 2s > LB animation lock ends for the DNC > DNC has less than a second to refresh Charmed for 2 more sec on the targets

    -> The Charm effect resolves at exactly the same time in both cases, and the DNC LB animation lock for the DNC also remains the exact same. The only thing that changes is when the snapshot on the targets is calculated.
    (3)
    Last edited by Valence; 01-03-2025 at 08:41 PM.