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  1. #131
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    Just necroing this to point out that 6.3 brought about Hyper Potions. Stronger than Second Wind at half the cooldown. A potion is better than a Role Action.
    This just comes down to the type of content that you're doing. Healing potions generally aren't available in raid content because they share a recast timer with your tincture. There have been a couple of week one scenarios over the past two tiers (P7S Forbidden Fruit 4, P10S Wings 2) where I've found that combining a personal defensive with the self healing from Second Wind actually makes the difference between being alive or dead. You generally need a bigger arena with the group spread out, and there being less time for a healer to react with targeted heals. Likewise, in solo content like Deep Dungeons it's generally not 'one or the other', as you make use of everything you have to stay alive.

    Perhaps what is actually needed instead is a rework of the potion system. More modern games replace the stacks of 99 potions that clog up your inventory with a Dark Souls system of flask charges. You could very easily have a potion action with 5 charges to use in a given fight, with the charges resetting out of combat only. The nomenclature could sync with content level, if you want to keep the traditional aesthetic.

    If you had a self-heal potion 'general action' on charges that doesn't interact with your chosen damage buff tincture, it would be a good replacement for the Second Wind role action.
    (0)

  2. #132
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Second wind is fine,
    if it was better you would just complain about it like "I can't believe they gave Melees equilibrium is SE trying to kill healers??!?!!??!"
    (6)

  3. #133
    Player
    Ilyn's Avatar
    Join Date
    Sep 2013
    Posts
    93
    Character
    Ilyn Payne
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Honestly they should make it like other Second Winds in rpgs I've played in that you can only use it ONCE when you're engaged but make it a pretty substantial heal (maybe 50-75%) and then maybe a 1 or 2 minute cooldown once you're out of combat .
    (0)

  4. #134
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Deceptus View Post
    1) It barely heals for 10% of the user's max HP, often less than that (6-8%). Potency based heals on non healers don't heal for much.

    2) It has an insane 120s CD. It heals for far too little for the cooldown. 7% max HP every 2 minutes is ridiculous.

    Second Wind at lvl 90 (non crit) heals for ~8000 (which equates to 4000 a minute), which is about what the level 70 HQ potion heals for (3600 health per minute).

    When I say Second Wind is weak, that's one of the points I mean. At level 90, tt's equivalent to a level 70 potion (per minute heal.)

    Possible solutions:

    1) Easiest solution, give all physical based DPS Bloodbath and call it a day. Let DPS heal themselves based on the damage they do, not a potency metric that doesn't meld well with their role.

    2) Remove Second Wind from melee and redesign it for physical ranged. If you're going to keep the potency based healing, make it a regen.

    500 potency, 12-18s duration (adjust duration for balance).

    Edit:

    CBU3 has added a new health potion "Hyper Potion" that Restores up to 25% of HP (11000 points max) with a 1m 15s CD making Second Wind even more useless.
    Second has saved my life especially when bloodbath is on cool down. The real crime is caster and ranger dps not having any heals but melee can light-tank. Especially rpr which I main because it has regen
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #135
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    391
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    It's an emergency move that can save your life in a pinch. Saved many runs in savage with it. The point of the long cooldown is you're not really meant to spam it on CD. The move is fine as it is.
    (0)

  6. #136
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It brings definite value when optimising in Savage etc.

    One would argue that it probably shouldn't given how there's not enough healing to keep healers remotely occupied even at this stage of the endgame though =/
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #137
    Player
    Genisay's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    42
    Character
    Y'xavi Tia
    World
    Famfrit
    Main Class
    Bard Lv 100
    I agree that it feels pretty poor at higher lvls when your HP pool is so much larger, but I have still used it to fish my own bacon from the fryer on multiple occasions.
    It's actually pretty useful if you are playing Bard and you cast Nature's Minne before Second Wind to get an extra 15% on it.
    (0)

  8. #138
    Player
    Genisay's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    42
    Character
    Y'xavi Tia
    World
    Famfrit
    Main Class
    Bard Lv 100
    I have actually light tanked on my Bard though. XD But I do it through out ranging instead of trying to stand toe-to-toe with enemies.
    (0)

  9. #139
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,139
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Second Chance and Bloodbath are good and make it possible to tank stuff on DPS in many cases if a tank dies, plus it was buffed recently. Ranged Physical can make up for lack of Bloodbath by being able to kite easier, or to use their damage reductions.
    (0)

  10. #140
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,717
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    If all you care about is what has a guaranteed use in raids, just remove it from your hotbar.

    Second wind is handy for simpler content dps can solo or duo like FATEs, or solo MSQ duties if they failed to avoid getting hit by mechanics. Also gives a minor leeway if for whatever reason no healer can help you for the moment.

    Stop asking for the game's combat to become worse.
    (4)

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