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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90

    Second Wind is a terrible ability and either needs redesigned or outright removed.

    1) It barely heals for 10% of the user's max HP, often less than that (6-8%). Potency based heals on non healers don't heal for much.

    2) It has an insane 120s CD. It heals for far too little for the cooldown. 7% max HP every 2 minutes is ridiculous.

    Second Wind at lvl 90 (non crit) heals for ~8000 (which equates to 4000 a minute), which is about what the level 70 HQ potion heals for (3600 health per minute).

    When I say Second Wind is weak, that's one of the points I mean. At level 90, tt's equivalent to a level 70 potion (per minute heal.)

    Possible solutions:

    1) Easiest solution, give all physical based DPS Bloodbath and call it a day. Let DPS heal themselves based on the damage they do, not a potency metric that doesn't meld well with their role.

    2) Remove Second Wind from melee and redesign it for physical ranged. If you're going to keep the potency based healing, make it a regen.

    500 potency, 12-18s duration (adjust duration for balance).

    Edit:

    CBU3 has added a new health potion "Hyper Potion" that Restores up to 25% of HP (11000 points max) with a 1m 15s CD making Second Wind even more useless.
    (25)
    Last edited by Deceptus; 09-25-2023 at 09:56 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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