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  1. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kaurhz View Post
    The issue isn't entitlement. It's more acknowledging a contributing factor of the issue on threads such as you yourself have made.

    SE > Adds cosmetic item to game, locked behind savage.

    Some raiders > It's not so much fun, why are there so many damn casuals that can barely handle AoEs in my savage parties?!?

    Someone acknowledging the issue > This is what happens when you put cosmetic items behind savage. It will attract casual players into high-end content, that will suddenly want to do it for the reward, even if they aren't prepared.

    Someone not actually reading the comments > CASUALS ARE SO ENTITLED THEY WANT THE REWARD FOR NO EFFORT.

    There's several issues going on here, and not really correlated to entitlement. Most of the casuals that want this cosmetic are already trying to do the content. If people are proposing ideas then it is only to combat SEs fairly bad design.
    Well, it's worse than that. The core issue is they forgot how to make engaging and fun content after slashing all the possible different things that someone can do with in the limited design space they have. They increased monster movement speed so kiting isn't viable, completely killed any kind of strategy with crowd control, and mostly turned the game into a slightly more complex rhythm game where the hard mode is hiding the notes from the player. And all the cosmetics and cool stuff is being added behind hard mode. When you remove the actual incentives, the game is completely boring trash at this point.

    People made fun of my posts about disliking the change of warriors cone AOE to a circle and now I'm just sitting here after years of being stuck in homogenous savage meat grinders and feeling at least some satisfaction in the cold reality hitting people. Pal World Raid Bosses actually have a lot of the same problems that savage has, only at least in that game someone can use an editor or mod to solve half the problem. Unfortunately, the other half with the content being engaging or fun can only be solved by game designers trying to make more use of the space. Suffice to say, we had more variety of things in Shadowbringers and Stormblood than we have now.

    Actually... the haunting realization just set in that raiders are literally the equivalent of the mindless pals just dpsing the raid boss down while the ONE person having fun is the guy who set the fight up and has to fly around dodging lasers. So, technically if they automated the damage dealing and we were more like the siege general maybe that would be a good change? :P
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    Last edited by Colt47; 01-01-2025 at 11:55 PM.