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  1. #1
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    I don't understand why people want to add layer upon layer upon layer of mechanic to fix healing. It's not the first time iwonder why, but it's the first time i voice it.
    i think all your idea aren't the solution at all.

    You just want to add new code into a game know to have a spaghetti code for years.... It's asking for bug, lag, dev taking even more time to to things, risk of mistake making some fight too hard and being nerfed later, rendering thoses mechanic near meaningless on other fight, even more unbalance between jobs etc... etc...

    Why wanting to take the risk to make things even worse when the answer, the solution, the fix is way more simple : Tank and DPS just need to have their mit, self-heal/heal and potency nerfed. it's the most simple and efficient way to fix healing.

    SE just need to roll back on the powercreep they created.
    (4)
    Last edited by Lorika; 01-01-2025 at 12:01 PM.

  2. #2
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    363
    Character
    Jaune Khione
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Lorika View Post
    I don't understand why people want to add layer upon layer upon layer of mechanic to fix healing. It's not the first time iwonder why, but it's the first time i voice it.
    i think all your idea aren't the solution at all.

    You just want to add new code into a game know to have a spaghetti code for years.... It's asking for bug, lag, dev taking even more time to to things, risk of mistake making some fight too hard and being nerfed later, rendering thoses mechanic near meaningless on other fight, even more unbalance between jobs etc... etc...

    Why wanting to take the risk to make things even worse when the answer, the solution, the fix is way more simple : Tank and DPS just need to have their mit, self-heal/heal and potency nerfed. it's the most simple and efficient way to fix healing.

    SE just need to roll back on the powercreep they created.
    i want to point out PLD, and WAR has already had their healing nerfed. PLD before its mini-rework/update used to out heal healers I would know because i mained PLD back in StB and ShB. WAR healing in the showcase build was a lot stronger then it is now. They nerfed it before it went live especially the AoE healing. If they nerfed a lto of mit now then tanks would be squisher then they are now which would defeat the purpose of them ebing tanks. Would you rathor have a tank wiht strong mits an da heal so you can devert your resources more to the party, or a tank who will die despite healing and mitigating. I'll use everkeep extreme conga to explain it. During teh conga tanks have ot use thier 40% mit with maybe a rampart to survive. If tehy nerf that MIT to 30% then they have to use even more mitigation to survive. Since in teh conga its suppose to be a stack, but if people stack the markers everyone blows up
    (0)

    A happy family between a viera, a goddess and a child

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,961
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mercury_Grey View Post
    i want to point out PLD, and WAR has already had their healing nerfed. PLD before its mini-rework/update used to out heal healers I would know because i mained PLD back in StB and ShB. WAR healing in the showcase build was a lot stronger then it is now. They nerfed it before it went live especially the AoE healing. If they nerfed a lto of mit now then tanks would be squisher then they are now which would defeat the purpose of them ebing tanks. Would you rathor have a tank wiht strong mits an da heal so you can devert your resources more to the party, or a tank who will die despite healing and mitigating. I'll use everkeep extreme conga to explain it. During teh conga tanks have ot use thier 40% mit with maybe a rampart to survive. If tehy nerf that MIT to 30% then they have to use even more mitigation to survive. Since in teh conga its suppose to be a stack, but if people stack the markers everyone blows up
    Yes the point should be the tank and the healer should have to work together to solve the tankbuster, the tankbuster shouldn’t be able to be survived with only the tank mit

    Adlo used to basically be a tank mit as you would help the tank survive the tankbuster so they could better spread their mit out, these days you just kitchen sink infrequent tankbustets then otherwise barely interact with your tank kit

    The healers have single target heals for a reason
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Mercury_Grey View Post
    i want to point out PLD, and WAR has already had their healing nerfed. PLD before its mini-rework/update used to out heal healers I would know because i mained PLD back in StB and ShB. WAR healing in the showcase build was a lot stronger then it is now. They nerfed it before it went live especially the AoE healing. If they nerfed a lto of mit now then tanks would be squisher then they are now which would defeat the purpose of them ebing tanks. Would you rathor have a tank wiht strong mits an da heal so you can devert your resources more to the party, or a tank who will die despite healing and mitigating. I'll use everkeep extreme conga to explain it. During teh conga tanks have ot use thier 40% mit with maybe a rampart to survive. If tehy nerf that MIT to 30% then they have to use even more mitigation to survive. Since in teh conga its suppose to be a stack, but if people stack the markers everyone blows up
    Sorry but right now when i see a Tank take a Tank Buster and loosing less than 50% of it's HP (and even less with PLD job skills), thing that can be fixed with just one heal.
    When i see a DPS insta healing more than 50% of it's HP after a raid wide AOE.... Damage that was also mitigated by some DPS personal/group Shield/mit, and that can be healed with one group heal.
    Without forgeting how trivial most DPS check have become.

    I don't know for you but i really think there is some serious problems.
    (8)
    Last edited by Lorika; 01-01-2025 at 07:26 PM.