Page 14 of 19 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 187
  1. #131
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    860
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Rueby View Post
    Another day, another like 11-12hrs of doing chaotic.

    I'd like to add the rewards are so bad compared to the time investment, the happy hour/DC bonus is apparently really shit. Why make it like that? Why not an entire day?
    2 Coffers for 8 people? Really? 'savage'? Mount isn't guaranteed, minion isn't guaranteed, hair isn't guaranteed. I wanted to win the hair but even reclears feel really miserable....

    I'm so tired of this. I never went at content for this many hours and I feel like if I don't do it now I won't be able to get what I want....awful reward design...

    I don't even know when it can be unsynable considering there's towers and other shit to mess you up...
    I am honestly extremely close to just giving up on this fight.
    Since days now it’s wiping to second towers or looming because someone messes up somewhere.
    The groups I have been into are also starting to get more and more annoyed by it all.

    You can do everything perfectly, stand in your spots and so on and then you have one person who can snowball everything because they killed a tank before swap or a healer dies or I am standing for a pair position and see my partner just attacking the boss somewhere else.

    Maybe I try a few more times but I am getting tired of waiting for new groups to fill because people leave after two wipes.
    After that I might say screw it I don’t care anymore.

    I hope the devs are happy with what they did here. This is the biggest PF bullshit in the game imo. Far too punishing.

    I had a way better time progging savage in PF even things like P3S.
    (11)
    Last edited by Voidmage; 12-29-2024 at 05:43 PM.

  2. #132
    Player
    Amvin's Avatar
    Join Date
    Apr 2022
    Posts
    32
    Character
    Vinleas Vesh
    World
    Halicarnassus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Voidmage View Post
    I am honestly extremely close to just giving up on this fight.
    Since days now it’s wiping to second towers or looming because someone messes up somewhere.
    The groups I have been into are also starting to get more and more annoyed by it all.

    You can do everything perfectly, stand in your spots and so on and then you have one person who can snowball everything because they killed a tank before swap or a healer dies or I am standing for a pair position and see my partner just attacking the boss somewhere else.

    Maybe I try a few more times but I am getting tired of waiting for new groups to fill because people leave after two wipes.
    After that I might say screw it I don’t care anymore.

    I hope the devs are happy with what they did here. This is the biggest PF bullshit in the game imo. Far too punishing.

    I had a way better time progging savage in PF even things like P3S.
    I'm in the same boat. Brambles and beyond prog is really p1 clean-up and so on and so forth. xD
    The fight itself is really fun to do and I like it a lot. But putting bodychecks like that into a 24man savage trial that is supposed to be done primarily via PF and the likes... that's borderline nonsensical.

    I think I'll be fine with just keeping 260-ish tenacity instead of the determination on the Chaotic chestpiece. Don't care about the hairstyle and the mounts would be nice to have but eeh. Not worth it.
    (6)

  3. #133
    Player
    Ravennes's Avatar
    Join Date
    Dec 2024
    Posts
    15
    Character
    Maya Mizuki
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Amvin View Post
    I'm in the same boat. Brambles and beyond prog is really p1 clean-up and so on and so forth. xD
    The fight itself is really fun to do and I like it a lot. But putting bodychecks like that into a 24man savage trial that is supposed to be done primarily via PF and the likes... that's borderline nonsensical.

    I think I'll be fine with just keeping 260-ish tenacity instead of the determination on the Chaotic chestpiece. Don't care about the hairstyle and the mounts would be nice to have but eeh. Not worth it.
    i argee with you, amazing fight... but 1 person out of 24 can wipe on nearly every mech... is testing my sanity, i've decided to actually stop, at this stage i'd need multiple runs to just get the hairstyle
    and i don't have the patience anymore to do this... i cleared m1 m2 m3 and m4 faster than i cleared cloud of darkness now lmao
    (7)

  4. #134
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,669
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    The main problem with the fight is the difficulty. How the dev teams doesn't understand something as simple as "content that's harder than a normal alliance raid but easier than extreme" is unbelievable.
    I'm sure they understand that would be such a small difference from normal it would be a waste of time to create.
    (0)

  5. #135
    Player
    TmzOS's Avatar
    Join Date
    Feb 2023
    Posts
    5
    Character
    Mitzrael Chaoskampf
    World
    Midgardsormr
    Main Class
    Machinist Lv 100

    A shame

    The fight is cool, coordinating 24 players is not.

    This content is just another proof that Square tests nothing before pushing it to the public.. and for sure, they again launched something that just a minority of the community is able to play correctly.

    > Sells a game as a casual safe haven, deliver a high-end nonsense... again.
    (11)
    Someone who likes MMOs.

  6. #136
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by TmzOS View Post
    The fight is cool, coordinating 24 players is not.

    This content is just another proof that Square tests nothing before pushing it to the public.. and for sure, they again launched something that just a minority of the community is able to play correctly.

    > Sells a game as a casual safe haven, deliver a high-end nonsense... again.
    Even the "casual" content coming in the exploration zone will likely have a high end raid somewhere in there, shocker!
    (5)

  7. #137
    Player
    Xerosleep's Avatar
    Join Date
    May 2023
    Posts
    29
    Character
    Xavier Mace
    World
    Phoenix
    Main Class
    Warrior Lv 100
    Bad take, I think this fight and content is 10/10, the only complaint is it should have come out either on 7.1 or a week after (ie just before ultimate).

    The difficulty is good, the first part is extreme difficulty then the second part turns into a first turn savage (quite literally E9S) then back to the first part again.

    The rewards are exactly what i wanted them to be from a 24 man savage. I think they should now fix Criterion rewards so they give BIS ilvl accessories (in a similar fashion to proto-ultima back in the day) as well as Twine, Oils, Shines and the item to buy the tome weapon. I just love the concept of having multiple bis ilvl sources instead of just the same old boring AUG tome and Savage.

    So for me please bring more Chaotics on, one per raid tier would be ideal as well as a criterion per raid tier.
    (1)
    Last edited by Xerosleep; 12-30-2024 at 11:29 PM.

  8. #138
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,751
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Amvin View Post
    The fight itself is really fun to do and I like it a lot. But putting bodychecks like that into a 24man savage trial that is supposed to be done primarily via PF and the likes... that's borderline nonsensical.
    That’s my only real problem with it too. It really is a fun fight! The mechanics are challenging yet learnable with enough practice. But every person in a randomly put together 24-man group having the potential to wipe the raid is awful. It makes it harder to progress, because some people don’t have the patience to keep going after a couple wipes, leading you to have to find yet another group at your prog point and hope they will stick it out long enough that you can get enough practice to move along. It can be very demoralizing for someone who’s trying their best to improve, but still makes a few mistakes here and there.
    (2)

  9. #139
    Player
    ZXN's Avatar
    Join Date
    Aug 2024
    Location
    Gridania
    Posts
    224
    Character
    Zexin Hiruzagi
    World
    Cactuar
    Main Class
    White Mage Lv 100
    I'm one of the ones who asked for harder alliance raids. However, when I asked for a harder alliance raid, I meant more like pre-nerf Ivalice raid levels of difficult, where you have to actually use some brain-cells and cannot just face-tank everything and not care, or if they didn't want to do that then to give the old alliance raids the Unreal treatment to let players experience them like they were near their launch days at minimum item level.

    Not whatever the fuck they actually gave players with this content.

    What they released is just a 24-man savage trial, but they crossed out the savage trial part and wrote in "chaotic alliance raid" in crayon underneath it. They didn't even keep the normal alliance raid set-up of 1 Tank, 5 DPS, and 2 healers and changed it to 2/4/2 like the trial fights just to make this "new" content function more "properly".

    Sure it definitely lives up to "chaotic" with watching 24 people run around all over the place resolving mechanics, but when there are so many things that have the ol savage/ultimate touch of "if one person fucks up a specific mechanic or is already dead when a specific mechanic rolls around, it's back to the start with all of you", along with everyone having different learning speeds when it comes to taking in the fight information, then things turn from chaotic to annoying fairly quickly, especially if it's one of those cases where it's the same person/people constantly messing up the same mechanic(s) and is wiping the raid again and again and again and again. A lot of players are just not going to deal with holding the hands/dealing with the incompetence of a few players for potentially several HOURS, especially if the rewards/bonuses for doing so are just not worth it.

    I haven't touched the fight myself [Opinion immediately invalidated I am sure], but I get the feeling "A 24-man savage trial showcasing only the final boss of that entire alliance series" was not what most players were expecting when they asked for "harder alliance raids." Maybe it'll get better in time, maybe not. I am not expecting a whole lot from this new content now that we all pretty much know how "Chaotic alliance raids" will work going forward.
    (5)

    Dawntrail did you dirty girl, it did you dirty.

  10. #140
    Player
    Ravennes's Avatar
    Join Date
    Dec 2024
    Posts
    15
    Character
    Maya Mizuki
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ZXN View Post
    I'm one of the ones who asked for harder alliance raids. However, when I asked for a harder alliance raid, I meant more like pre-nerf Ivalice raid levels of difficult, where you have to actually use some brain-cells and cannot just face-tank everything and not care, or if they didn't want to do that then to give the old alliance raids the Unreal treatment to let players experience them like they were near their launch days at minimum item level.

    Not whatever the fuck they actually gave players with this content.

    What they released is just a 24-man savage trial, but they crossed out the savage trial part and wrote in "chaotic alliance raid" in crayon underneath it. They didn't even keep the normal alliance raid set-up of 1 Tank, 5 DPS, and 2 healers and changed it to 2/4/2 like the trial fights just to make this "new" content function more "properly".

    Sure it definitely lives up to "chaotic" with watching 24 people run around all over the place resolving mechanics, but when there are so many things that have the ol savage/ultimate touch of "if one person fucks up a specific mechanic or is already dead when a specific mechanic rolls around, it's back to the start with all of you", along with everyone having different learning speeds when it comes to taking in the fight information, then things turn from chaotic to annoying fairly quickly, especially if it's one of those cases where it's the same person/people constantly messing up the same mechanic(s) and is wiping the raid again and again and again and again. A lot of players are just not going to deal with holding the hands/dealing with the incompetence of a few players for potentially several HOURS, especially if the rewards/bonuses for doing so are just not worth it.

    I haven't touched the fight myself [Opinion immediately invalidated I am sure], but I get the feeling "A 24-man savage trial showcasing only the final boss of that entire alliance series" was not what most players were expecting when they asked for "harder alliance raids." Maybe it'll get better in time, maybe not. I am not expecting a whole lot from this new content now that we all pretty much know how "Chaotic alliance raids" will work going forward.
    i am safe to say.. the next alliance raids will have so much toxicity, ultimate will look like a fun time in PF
    (1)

Page 14 of 19 FirstFirst ... 4 12 13 14 15 16 ... LastLast