Quote Originally Posted by Azurarok View Post
Was MP hypercharge a thing too? I'm having a weirdly hard time finding info on old Hypercharge.

I really like the idea of some jobs being able to choose when to use a buff while weighing resource costs instead of being hard locked to a cooldown timer, so they can adjust to whatever your party comp has for burst windows. Could even have mode where it drains MP slower for a weaker buff that'd benefit sustained jobs better than burst.
Hypercharge behaved like Battle Voice and Foe Requiem combined in HW: 20s duration, drains MP from the MCH down to 0s, doubles turret attack damage and inflicts damage vuln (magical from bishop, physical from rook). The debuff vuln duration being 10s meant the whole debuff window lasted approximately 28s with pulse/attack ticks. 10% either magical or physical in HW, 5% all damage types in SB. Big difference with Foe Requiem was that it was on a 120s cooldown though.

In SB it was possible to pull 45s long Foe Requiems with MP refreshes like manashift on BRD. Or just have funky burst patterns like 0min, 2min, 3min, 4min, 6min etc.