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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,357
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aidorouge View Post
    Eh, the MCH "buff" won't really make much of a difference when we're still one of the most impacted jobs from the hit detection changes/increased HP pools (still trying to get a KO with LB since 7.1) and have non-utility/nil-survival compared to the rest of the ranged jobs that can hit harder, do more, and live long enough to do it.

    Hell, the increased amount of other ranged jobs showing up has rendered two of our skills defunct, with one of those skills throttling our Tool rotation, or how everyone and their dog can do Guard pierce now so MCH doesn't even have that going for it anymore, Drill's damage be damned.
    Are you talking about Frontline?
    (0)

  2. #12
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    469
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Wasn't expecting the Astro gravity nerf, but it's made my poor and reckless playstyle more enjoyable.
    Glad they fixed buffs not going off when you hit someone who happened to die during your 300ms wind up attack animations.
    (0)

  3. #13
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    As far as the changes concern Frontlines, the changes will do nothing to shift teams from being 99% ranged. The Potency changes are nice, but without diminished returns, Melee will still remain out of favor, and the many buffs given out to ranged jobs will cement that further, aside from AST. They deserved the smack down and nerfs they recieved.

    Not significant enough changes to revive my interest in PvP.
    (1)

  4. #14
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Archeron View Post
    As far as the changes concern Frontlines, the changes will do nothing to shift teams from being 99% ranged. The Potency changes are nice, but without diminished returns, Melee will still remain out of favor, and the many buffs given out to ranged jobs will cement that further, aside from AST. They deserved the smack down and nerfs they recieved.

    Not significant enough changes to revive my interest in PvP.
    I figured after enough matches I'd get used to the new hit detection and other issues, but I just don't enjoy the way it feels. Will have all jobs at 100 by the end of the week, then I'm done with PvP until the role actions get added.

    FWIW, the games are for the most part more interesting, in the sense the DRK meta is no more. And playing ranged is less bad than melee/tank. But overall it's just not my thing anymore.
    (0)

  5. #15
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    792
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    The DRK meta hasn't changed. 7.1 and 7.15 did nothing to change that unfortunately.
    (0)

  6. #16
    Player Gunz_Zbestest's Avatar
    Join Date
    Mar 2016
    Posts
    250
    Character
    Gunz Mcbeetz
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aidorouge View Post
    Eh, the MCH "buff" won't really make much of a difference when we're still one of the most impacted jobs from the hit detection changes/increased HP pools (still trying to get a KO with LB since 7.1) and have non-utility/nil-survival compared to the rest of the ranged jobs that can hit harder, do more, and live long enough to do it.

    Hell, the increased amount of other ranged jobs showing up has rendered two of our skills defunct, with one of those skills throttling our Tool rotation, or how everyone and their dog can do Guard pierce now so MCH doesn't even have that going for it anymore, Drill's damage be damned.
    To clarify, on my earlier post, I meant wildfire being the reduced action from 5 to 4. Full Metal Field being the new action that generally follows up the combo. It's likely why they nerfed our Marksmans spite. Though not many I've seen, pop guard in time to stop it.
    This patch felt like an overhaul of the heavy/displacement actions on a large scale and I can understand. I guess the only thing to do is use bioblaster and save analysis for Air Anchor on the follow up attack since that provides a stun instead of bind and keep your Scattergun on hand for your get-away tactic.
    (0)

  7. #17
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Exmo View Post
    The DRK meta hasn't changed. 7.1 and 7.15 did nothing to change that unfortunately.
    I'm guessing this varies between DCs? Basically nobody is playing DRK on Aether.
    (0)

  8. #18
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,487
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mawlzy View Post
    I'm guessing this varies between DCs? Basically nobody is playing DRK on Aether.
    Same for Primal. Well, not "nobody" but the draw-in is three times more reactable to now to the point of you can purify or shield on-reaction as the DRK's salted animation begins, making the old tactic not nearly as effective for randos. This is probably the most varied FL matches have been in a while.
    (2)

  9. #19
    Player
    killerVanilla's Avatar
    Join Date
    Nov 2017
    Posts
    17
    Character
    The Shark
    World
    Goblin
    Main Class
    Warrior Lv 100
    The changes to Shield Oath do not feel good. While I fell in love with PLD for the unique playstyle of having to balance your defensives for your teammates vs yourself in Guardian, and therefor want to be able to use it as often as possible, I can understand why they've made that change. My own survivability has felt pretty hampered by the tweak to Shield Oath, though, which ultimately is a lot more frustrating.
    (1)

  10. #20
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Cidel View Post
    Same for Primal. Well, not "nobody" but the draw-in is three times more reactable to now to the point of you can purify or shield on-reaction as the DRK's salted animation begins, making the old tactic not nearly as effective for randos. This is probably the most varied FL matches have been in a while.
    On Aether I've been in multiple matches not only with no DRKs, but also with no tanks at all. SE sure has some novel ideas about balance.
    (0)

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