You don't get to demand that other people do rigorous testing while at the same time robbing around anecdotal claims as if they were gospel. That's just not how scientific rigor works.You are just one of those people waking up and picking a random fact to be upset about and then making a post on it with 0 data on it.
The core issue with these fights is not even the scaling but it originates from the fact they throw 1 sprout into max level and max-geared players that make little to no mistakes when mechanics happen. If you throw in 24 sprouts in there, they will see every single mechanic out there despite having max ilvl.
As for damage scaling weird, it's grossly not true, especially with MINE. I am currently helping some friends with P12s min lvl and no echo and I am doing 8k dmg on SGE which is in line with what I was doing when the fight was current.
Presumably how far away from enrage you are when you kill and how lenient it is with deaths. You're being disingenuous in your arguement if you're unable to actually prove potency bloat proportional to required output.
Also I inherently disagree with the spirit of this thread, if you want to make the numbers in fights be lower than they are you should keep that to yourself through Minimum Item Level challenge runs or play another MMO.
No is not. The first turn aka The Binding Coil of Bahamut is not savage. Yes, it is more challenging but it's not savage. Only the second coil (savage) is actually savage.How in the world would that test achieve anything
I’m saying we do 3* as much damage at say…..level 50 now compared to level 50 in 2.0 which is caused by potency bloat
And you forgot first coil, you know literally the first savage tier and second coil savage as well
Doing 3 times the damage (claimed by you) would also mean you clear 3 times as fast (I mean DUH! simple math no?). If the timings are indeed aligning with these then, your claim is valid.
The only instance where I did do indeed close to 3 times the damage was when I farmed P8s unsynched for the glam that not only had lvl 100 spells but also ECHO + 730 ilvl.
Please provide data of ANY kind to support your claims of these 3 times the damage claims.
I guess having the actual data of my prog runs and the damage+ timing when the fight was current vs the data from the runs now for the same fight with MINE count for nothing. OK??
who's alt are you?
I recently did Thordan (normal) with someone for their first time. Since we had a full party we set it to MINE. None of the mechanics were even slightly threatening and we still had to hold dps to see his angry flailing at the end.
The max ilvl for anabasios was 660, right now the maximum item level that can be obtained is 730, only a 70ilvl difference, its not a comparable experience to doing Alexander etc. minilvl at all.
There comes a point when you outgear a fight to the extent that when ilvl synced your substats are fully capped and we aren't outgearing the final tier of endwalker to that extent yet (not to mention the fact that there was really minimal changes made to jobs across the board from Endwalker to Dawtrail compared to previous expansions). So with all due respect, its pretty disingenuous to use your experiences with P12S MINE in this context.
You do, and it's because the burden of proof is on the person who's claiming that there's a difference.
I frequently see people not even bothering to try dodging mechanics in almost every piece of roulette content because the game's trained them to not care. The health pools and lethality of the Nier alliance raids have made them some of my favorites to get in AR roulette now, because the overwhelming majority of them just make me drowsy.MINE is not a solution, you're putting a band-aid on for individual players that elect to take the personal challenge, and it is not as easy to get a MINE party for older dungeons and raids. Sorry but 99% of people aren't going to care about doing Hades (Normal) on MINE when it is content that went past shelf-life 5 years ago. There is still an objective problem if everything falls over, and if there is no risk of KO because everything is doing such marginal damage anyway.
Powercreep is real.
Noticed in ARR/HW dungeons you can basically ignore everything until a wall/mechanic blocks your way and burst them down due to constant potency increases.
Seeing everything being pulled at Sastasha at the start to the first boss in one go, and survive without issue, was unheard of back then.
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