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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,935
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    The solution to go MINE is ridiculous at best. When you're at the point where you dramatically outgear duties you will be hard pressed to find an entire party to go MINE, especially in the case of normal raids for instance.

    After a good period of time has passed you will only get paired with people that already dramatically outgear the fight, at least not without turning the duty queues themselves into utter horror. You are not going to have a constant influx of people that are doing fights on minimum gear upon release, for a varied number of reasons.. Gearing naturally gets easier and cheaper as the expansion progresses, so where you might have had people back when P4N was current on 565, by the time the final patch comes out, they could quite as easily be geared to i600, and by the time the expansion has passed, people will just as easily be on 630, since they aren't going to follow the same path of content or gear progression as other people that will have done it on patch or when it is current.

    Any Pre-SB suffers from stat reworks as much as it does bloated Item Level sync, so the issue is twofold to a degree. Seeing as back then we had both Parry and Accuracy, neither of which were damage increasing, and in the case of Accuracy was a wasted stat beyond a certain point. Then you have the potency bloat which just happens naturally.

    Just rework older duties so that they are scaled according at least stat reworks in the case of anything Pre-SB, and then put a hard cap on the sync for all duties so that all players can be proper experience the duties, as they ultimately the initial step of learning for most people. It does nobody favors if they fall over, and only makes everything unengaging when you can ignore everything and when everything falls over.

    MINE is not a solution, you're putting a band-aid on for individual players that elect to take the personal challenge, and it is not as easy to get a MINE party for older dungeons and raids. Sorry but 99% of people aren't going to care about doing Hades (Normal) on MINE when it is content that went past shelf-life 5 years ago. There is still an objective problem if everything falls over, and if there is no risk of KO because everything is doing such marginal damage anyway.
    (3)
    Last edited by Kaurhz; 12-19-2024 at 11:02 PM.

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,408
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaurhz View Post
    MINE is not a solution, you're putting a band-aid on for individual players that elect to take the personal challenge, and it is not as easy to get a MINE party for older dungeons and raids. Sorry but 99% of people aren't going to care about doing Hades (Normal) on MINE when it is content that went past shelf-life 5 years ago. There is still an objective problem if everything falls over, and if there is no risk of KO because everything is doing such marginal damage anyway.
    I frequently see people not even bothering to try dodging mechanics in almost every piece of roulette content because the game's trained them to not care. The health pools and lethality of the Nier alliance raids have made them some of my favorites to get in AR roulette now, because the overwhelming majority of them just make me drowsy.
    (3)

  3. #3
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,935
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Daralii View Post
    I frequently see people not even bothering to try dodging mechanics in almost every piece of roulette content because the game's trained them to not care. The health pools and lethality of the Nier alliance raids have made them some of my favorites to get in AR roulette now, because the overwhelming majority of them just make me drowsy.
    This is honestly my biggest gripe around it currently, is that it just builds complacency. There is 0 incentive to learn or develop mechanical skills, if there is 0 risk on whether you do or don't actually execute them. Long-term veteran players that are experienced might do it if it gives them more damage, but if you're a new player and you only take marginal damage for failing mechanics then it isn't adding in any consequence.

    If people aren't building those skills then all it does is lead to a bigger disparity when they go for other streams of content. I don't know how people cannot see this as an issue in itself.
    (4)