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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,493
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rebeccubus View Post
    Another thing I've noticed is that the sync doesn't even work correctly with at least spell/skill speed for some reason. I have 2.48 gcd in my gear, but when I sync down it goes to 2.47. I get MORE speed even though my actual stat is lower. It's so weird.
    So firstly, the higher your level, your stats divide by a higher number. In other words, they get weaker and you need more Skill Speed to achieve 0.01 speed. However, your overall stat amount syncs down to compensate for this. It's possible the exact discrepancy in this results in it being different.

    However, another factor is at play. Materia does not count when synced. Instead, the uncapped secondary stat on your gear gets capped. So if you have 200 Skill Speed and 270 Determination on a piece of gear, the Skill Speed gets bumped up to 270, rather than it syncing your materia.
    (4)

  2. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,195
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    On top of the lack of duty hard sync for endgame duties besides some dungeons that DO have them (and are already a lot better as a result), there is also some serious creep coming from multiple sources that stack on top of each other, and the more they do the older the content:

    - Potency powercreep, as job toolkits gained more and more over time, even if they try to conserve older power levels a little with traits like melee mastery etc.
    - HP/defense powercreep, which comes from various changes they did like the removal of belts, main stat changes on tanks, removal of primary stat materia, etc. For example if you go in MILNE in older savage fights in SB or whatever, you'll somewhat massively overtake the older HP values of their time.
    - Sync stat powercreep, since level sync progressively fills up substats until they reach their max values the higher the difference of the content ilvl with your real item level.
    - The battle system has changed a great deal. A lvl60 endgame duty in HW had you with full 3 hotbars of skills (and more complicated jobs and party team play than what we have today at max lvl) for example. Older duties feel easier as a result because the onus was not completely geared toward encounter mechanics alone.
    (5)

  3. #13
    Player
    Rebeccubus's Avatar
    Join Date
    Feb 2022
    Posts
    27
    Character
    Rebecca Shadowhurt
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    So firstly, the higher your level, your stats divide by a higher number. In other words, they get weaker and you need more Skill Speed to achieve 0.01 speed. However, your overall stat amount syncs down to compensate for this. It's possible the exact discrepancy in this results in it being different.

    However, another factor is at play. Materia does not count when synced. Instead, the uncapped secondary stat on your gear gets capped. So if you have 200 Skill Speed and 270 Determination on a piece of gear, the Skill Speed gets bumped up to 270, rather than it syncing your materia.
    Ohhhhh, that makes a LOT of sense, thank you.
    (0)

  4. #14
    Player
    Rebeccubus's Avatar
    Join Date
    Feb 2022
    Posts
    27
    Character
    Rebecca Shadowhurt
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valence View Post
    On top of the lack of duty hard sync for endgame duties besides some dungeons that DO have them (and are already a lot better as a result), there is also some serious creep coming from multiple sources that stack on top of each other, and the more they do the older the content:

    - Potency powercreep, as job toolkits gained more and more over time, even if they try to conserve older power levels a little with traits like melee mastery etc.
    - HP/defense powercreep, which comes from various changes they did like the removal of belts, main stat changes on tanks, removal of primary stat materia, etc. For example if you go in MILNE in older savage fights in SB or whatever, you'll somewhat massively overtake the older HP values of their time.
    - Sync stat powercreep, since level sync progressively fills up substats until they reach their max values the higher the difference of the content ilvl with your real item level.
    - The battle system has changed a great deal. A lvl60 endgame duty in HW had you with full 3 hotbars of skills (and more complicated jobs and party team play than what we have today at max lvl) for example. Older duties feel easier as a result because the onus was not completely geared toward encounter mechanics alone.
    Honestly this is a really good breakdown of where the issues are coming from, thank you. Put it in better words than I could manage. The HP/Defense creep hurts me the most honestly and Im not even a healer main. Its so boring when stuff does so little damage in older content.
    (2)

  5. #15
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    594
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Party-> Party Finder -> Dungeon of choice -> Min ilvl No echo (MINE). Additionally, you can exclude tank/ healer + any other class that has rez/heal

    Enjoy.
    (3)

  6. #16
    Player
    Rebeccubus's Avatar
    Join Date
    Feb 2022
    Posts
    27
    Character
    Rebecca Shadowhurt
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kohashi View Post
    Party-> Party Finder -> Dungeon of choice -> Min ilvl No echo (MINE). Additionally, you can exclude tank/ healer + any other class that has rez/heal

    Enjoy.
    This does not help with the issue because even with minilvl we are often still much stronger than in the past, as others have mentioned. Also, the speed at which stuff is being cleared should not be the DEFAULT. New players use duty finder to get into new content, and they should get to experience the fight as was intended originally through that. You should not have to go further out of your way to get the intended experience, it should be the opposite. Party finder should be where you go to get a faster clear, not duty finder.
    (8)

  7. #17
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    594
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rebeccubus View Post
    This does not help with the issue because even with minilvl we are often still much stronger than in the past, as others have mentioned. Also, the speed at which stuff is being cleared should not be the DEFAULT. New players use duty finder to get into new content, and they should get to experience the fight as was intended originally through that. You should not have to go further out of your way to get the intended experience, it should be the opposite. Party finder should be where you go to get a faster clear, not duty finder.
    Do you understand how min ilvl works or are you just talking randomly? Min ilvl is the lowest ilvl required to enter the dungeon. If the fight itself is easy to begin with scaling it will not fix the issue.
    (0)

  8. #18
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kohashi View Post
    Do you understand how min ilvl works or are you just talking randomly? Min ilvl is the lowest ilvl required to enter the dungeon. If the fight itself is easy to begin with scaling it will not fix the issue.
    No it’s you who don’t understand half the problem

    Content is being outscaled in 2 ways

    We ilvl bloat it and we damage bloat it

    The average PPS of a DPS 1-2-3 is almost 3* what it was in ARR. so even if you MINE ARR content you are still doing near 3* as much damage as the content was designed around you doing

    You need to curb ILVL bloat but you also need to tone down low level potencies
    (9)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #19
    Player
    Akephalos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    5
    Character
    Orlandeaux Vairemont
    World
    Maduin
    Main Class
    Reaper Lv 100
    I think being able to sync down your level and do older fights is one of the greatest features this game has, but it really does need to be reviewed and updated. Whenever I happen to queue into a climactic story fight or just one that used to be fun to experience with a sprout player and I just see the boss's HP bar melting, it's gives off a disappointing feeling knowing that said new player is essentially getting a lesser experience.
    (5)

  10. #20
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I think this issue has just gotten progressively worse since like Stormblood(?). Lower level skills just have insane potency bloat to compensate for less overall useable skills compared to before and the combat encounters have neither adjusted health nor item level sync which results in most of the game just being complete cakewalk of skipping mechanics or just straight up ignoring them since they are just non-threatening at this point.

    It's all massive waste of content.
    (5)

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