Party-> Party Finder -> Dungeon of choice -> Min ilvl No echo (MINE). Additionally, you can exclude tank/ healer + any other class that has rez/heal
Enjoy.
Party-> Party Finder -> Dungeon of choice -> Min ilvl No echo (MINE). Additionally, you can exclude tank/ healer + any other class that has rez/heal
Enjoy.

This does not help with the issue because even with minilvl we are often still much stronger than in the past, as others have mentioned. Also, the speed at which stuff is being cleared should not be the DEFAULT. New players use duty finder to get into new content, and they should get to experience the fight as was intended originally through that. You should not have to go further out of your way to get the intended experience, it should be the opposite. Party finder should be where you go to get a faster clear, not duty finder.
Do you understand how min ilvl works or are you just talking randomly? Min ilvl is the lowest ilvl required to enter the dungeon. If the fight itself is easy to begin with scaling it will not fix the issue.This does not help with the issue because even with minilvl we are often still much stronger than in the past, as others have mentioned. Also, the speed at which stuff is being cleared should not be the DEFAULT. New players use duty finder to get into new content, and they should get to experience the fight as was intended originally through that. You should not have to go further out of your way to get the intended experience, it should be the opposite. Party finder should be where you go to get a faster clear, not duty finder.




No it’s you who don’t understand half the problem
Content is being outscaled in 2 ways
We ilvl bloat it and we damage bloat it
The average PPS of a DPS 1-2-3 is almost 3* what it was in ARR. so even if you MINE ARR content you are still doing near 3* as much damage as the content was designed around you doing
You need to curb ILVL bloat but you also need to tone down low level potencies
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
3 times the damage? Where is the proof, and on which data do you base these assumptions?No it’s you who don’t understand half the problem
Content is being outscaled in 2 ways
We ilvl bloat it and we damage bloat it
The average PPS of a DPS 1-2-3 is almost 3* what it was in ARR. so even if you MINE ARR content you are still doing near 3* as much damage as the content was designed around you doing
You need to curb ILVL bloat but you also need to tone down low level potencies
Please run a test. The Final Coil of Bahamut Turn 4 on min ivl vs P8s min ilvl and report back with the findings. ARR had only 2 tiers of savage (Second Coils and Final coils) as opposed to EW where we had 3 tiers (asphodelos, abyssos and Anabaseios).
Also, very strange nobody is talking about Alexander raids (HW) and completing it in 3 minutes.
CT 15-20 minutes vs Aglaia 15-20 mins. where is the issue exactly? Maybe SE should have a better queue system and not throw 1 sprout into max BiS players?
Last edited by Kohashi; 12-19-2024 at 10:06 PM.




How in the world would that test achieve anything3 times the damage? Where is the proof, and on which data do you base these assumptions?
Please run a test. The Final Coil of Bahamut Turn 4 on min ivl vs P8s min ilvl and report back with the findings. ARR had only 2 tiers of savage (Second Coils and Final coils) as opposed to EW where we had 3 tiers (asphodelos, abyssos and Anabaseios).
Also, very strange nobody is talking about Alexander raids (HW) and completing it in 3 minutes.
CT 15-20 minutes vs Aglaia 15-20 mins. where is the issue exactly? Maybe SE should have a better queue system and not throw 1 sprout into max BiS players?
I’m saying we do 3* as much damage at say…..level 50 now compared to level 50 in 2.0 which is caused by potency bloat
And you forgot first coil, you know literally the first savage tier and second coil savage as well
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Presumably how far away from enrage you are when you kill and how lenient it is with deaths. You're being disingenuous in your arguement if you're unable to actually prove potency bloat proportional to required output.
Also I inherently disagree with the spirit of this thread, if you want to make the numbers in fights be lower than they are you should keep that to yourself through Minimum Item Level challenge runs or play another MMO.
No is not. The first turn aka The Binding Coil of Bahamut is not savage. Yes, it is more challenging but it's not savage. Only the second coil (savage) is actually savage.How in the world would that test achieve anything
I’m saying we do 3* as much damage at say…..level 50 now compared to level 50 in 2.0 which is caused by potency bloat
And you forgot first coil, you know literally the first savage tier and second coil savage as well
Doing 3 times the damage (claimed by you) would also mean you clear 3 times as fast (I mean DUH! simple math no?). If the timings are indeed aligning with these then, your claim is valid.
The only instance where I did do indeed close to 3 times the damage was when I farmed P8s unsynched for the glam that not only had lvl 100 spells but also ECHO + 730 ilvl.
Please provide data of ANY kind to support your claims of these 3 times the damage claims.

You are like WAY too aggro about this, first off. Second, I think I will leave the discussion of older content not scaling well to someone else because they can likely make that argument better than me with better data (though youre also ignoring what others have said because even IF you were right, it is more complicated than just minilvl). What I will address and repeat is my MAIN point that you also ignored, which is that duty finder should be the place for the original intended experience of the fight, and I will not agree with you if you disagree on what the intended experience is. If someone wants to beat a fight in 5 minutes when it was originally 10, THAT should be in party finder.
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