Quote Originally Posted by Supersnow845 View Post
Isn’t it starting to become noticeable that BLM’s design within the caster meta is becoming a problem because we have this discussion literally every expansion

In 4.x and 5.x it was SMN who did competitive damage with more advantages, in 6.x it was its position relative to melee who bring utility and now in 7.x it’s PCT who does more damage with more advantages

Maybe the whole “I must be first all the time because I only bring damage” is a dated flawed concept that BLM continuing to end up in the toilet compared to other casters and even the melee is representing.

If BLM HAS to be first for every fight for eternity because it brings nothing but its damage maybe it’s time to change BLM, especially since OP is discussing BLM against PCT in FRU which specifically is a fight type that favours PCT and disfavours BLM, if BLM was ahead of PCT in FRU in the current design BLM would either be so far ahead in savage or PCT so far behind the balance would be 10* worse than it is now. The two are well balanced in savage
The request here isn't to make BLM strictly ahead in FRU because that would just result in obscene numbers on BLM in full uptime fights, doesn't take a PhD to figure that out. Having jobs be ahead "a bit" due to situational advantages is something completely okay, but Pictomancer is not ahead "a bit", it's downright demolishing DPS checks in FRU, no? Also I do not see why BLM needs to be ahead of all melees either, I'm not sure why you are derailing the conversation by introducing melees about 6.X damage philosophy.

I do not see why BLM needs to be changed if BLM is actually one of the better designed jobs that doesn't just go "2min ability to burst" like the others, the damage kit is fine and like many jobs, has reasonable gains/recovery for downtime - it is Pictomancer that has disproportionally high gains in this scenario allowing it to do what it does. "Maybe" we could give BLM a bit of extra utility to justify it being lower? Beyond that, BLM is mechanically sound. Don't get me wrong though - Pictomancer is ALSO mechanically sound, but it simply should not have this much damage on top of the utility, regardless what version of uptime (Savage, Ultimate) we are talking about.

Keep Pictomancer mechanically as is, simply lower the potencies where it is a bit below BLM in full-uptime and has opportunity of going ahead of BLM in ultimate raids with frequent downtimes. Or how would this not be an okay thing for you?