PCT is literally the last job that needs a rework because it’s the only job trying to do something different. It just needs to be nerfed to be as in line as possible
Unless we want to go back to the games most unique design being dissipation
Last edited by Supersnow845; 12-17-2024 at 03:40 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I'd disagree. PCT is just the "build up for 2min burst" style of job design taken to an extreme. Don't get me wrong, it's a got a fun theme, looks nice, and painting to prepare your big strong motifs does feel good. But it's hardly doing anything unique in terms of job design.
I don't want PCT to lose motif painting in downtime because it does fit with the job. I just don't think the way the job plays is particularly special.
If you want an example of a unique design, well, we did have some jobs that didn't fit in with the "bursty job" meta. They were Endwalker BLM and pre-rework PLD.
That’s why I said trying to do “something” differentI'd disagree. PCT is just the "build up for 2min burst" style of job design taken to an extreme. Don't get me wrong, it's a got a fun theme, looks nice, and painting to prepare your big strong motifs does feel good. But it's hardly doing anything unique in terms of job design.
I don't want PCT to lose motif painting in downtime because it does fit with the job. I just don't think the way the job plays is particularly special.
If you want an example of a unique design, well, we did have some jobs that didn't fit in with the "bursty job" meta. They were Endwalker BLM and pre-rework PLD.
Loading motifs in downtime is pretty much the most unique mechanic a job currently has in this game. It’s the only job that doesn’t hate downtime, I’m not comparing it to the older jobs, I’m comparing it to the current jobs
It’s still at its core a builder spender but besides motifs we basically go back to like I said dissipation being the most unique button in the game
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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