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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,642
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Counter-point - tank gapclosers should operate more like Samurai's Hissatsu: Gyoten, where the cost is low but the potency is proportional to the Kenki spent and actually producing the same potency-per-gauge as Hissatsu: Shinten.

    We had this - Warrior's Onslaught did exactly that in Shadowbringers, I even did the math back then and in most cases, it was effectively equal to using standard Fell Cleaves, averaging out critical hits of course.

    But we really wanted to copy-paste Plunge for the x-th amount of time, then suddenly it's "oops, all Plunge, please delete Plunge its awful" and now every dash needs to suddenly no longer have damage (I blame Monk's Thunderclap for this, they mainly received this because they were busy as is OGCD wise). To hell with that idea, either deal with the opportunity cost or ask for a better design before removing damage from all dashes.
    (7)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,557
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Counter-point - tank gapclosers should operate more like Samurai's Hissatsu: Gyoten, where the cost is low but the potency is proportional to the Kenki spent and actually producing the same potency-per-gauge as Hissatsu: Shinten.
    Note, PLD's gauge isn't tied to their damage, so you cannot make a potency per gauge equivalent.
    (0)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,642
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mikey_R View Post
    Note, PLD's gauge isn't tied to their damage, so you cannot make a potency per gauge equivalent.
    1.) You could make a new gauge.
    2.) You could literally just take Holy Sheltron + Intervention off the gauge, make them share a CD and have two charges of 25s for it - in full uptime fights this is literally what it does (22s per charge technically due to AA timings but you get the point)
    3.) Not every dash would need to be gauge bound anyways, PLD is the tank with the best ranged attacks as filler and half their burst even.
    (4)

  4. #4
    Player
    Carighan's Avatar
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    Apr 2018
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    1,382
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I'd go a step further and say that while all tanks should have some form of gapclosing, they ought to all work quite different and in different contexts.

    So for example Warrior might have what they have in PvP, a delayed AoE gapcloser that sits on a medium CD. Paladin might just not have one to begin with, instead getting various from-range AoE options for pick-up (like Imperator provides in later levels, but something you get early enough to matter, maybe the shield-throw chains through 3-4 enemies like the Protection Paladin gets in WoW?). Dark Knight can get a system where the current slide is upgraded to Plunge after using Unmend, and for Gunbreaker I'd have both Burst Strike and Fated Circle charge the enemy if you're at range.

    In other words:

    * Warrior: AoE gapcloser but delayed animation/effect. It's an oGCD but the animation is so long that if you use it as part of your rotation, you clip enough of the next GCD so it's a damage loss.
    * Dark Knight: Instant gapcloser but no damage unless upgraded. Requires Unmend first so it's a damage loss unless you are actually disengaged.
    * Paladin: AoE ranged attacks instead of a gapcloser. Not an issue since that'd be part of the normal rotation anyways. (now that I think about it, might as well turn Shield Bash into a GCD-based ranged attack that throws the shield, stuns the first target, then chains to 3 more dealing damage or something)
    * Gunbreaker: GCD-based gapcloser but full damage. Used as part of your normal rotation anyways, so no additional workload.
    (4)
    Last edited by Carighan; 12-16-2024 at 02:23 AM.

  5. #5
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,557
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    3.) Not every dash would need to be gauge bound anyways, PLD is the tank with the best ranged attacks as filler and half their burst even.
    This would be the option I would go with. Not have PLD's gap closer be gauge bound, but maybe take away a charge as, as you have said, it has a lot of ranged opportunities. Even an unbuffed Holy Spirit is 400 potency over the other tanks 150 potency ranged attacks.

    this is mainly just to stop each gap closer from being the same as each other.
    (0)

  6. #6
    Player
    Azurarok's Avatar
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    Feb 2022
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    1,140
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Does OP have tales from the duty/partyfinder they'd like to share?
    (6)

  7. #7
    Player
    Raraka's Avatar
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    May 2022
    Location
    Limsa Lomisa
    Posts
    275
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Carighan View Post
    In other words:

    * Warrior: AoE gapcloser but delayed animation/effect. It's an oGCD but the animation is so long that if you use it as part of your rotation, you clip enough fo the next GCD so it's a damage loss.
    * Dark Knight: Instant gapcloser but no damage unless upgraded. Requires Unmend first so it's a damage loss unless you are actually disengaged.
    * Paladin: AoE ranged attacks instead of a gapcloser (now that I think about it, might as well turn Shield Bash into a GCD-based ranged attack that throws the shield, stuns the first target, then chains to 3 more dealing damage or something). Not an issue since that'd be part of the normal rotation animations, the shield toss would be GCD so not a damage weave.
    * Gunbreaker: GCD-based gapcloser but full damage. Used as part of your normal rotation anyways, so no additional workload.
    I like your ideas, they feel like they have nuance and depth put into them

    Therefore SE will never use it :c
    (2)

  8. #8
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    I disagree and think that Gap Closers should have damage BUT! It should be proximity-based damage, which we funnily already have in the game with Warp Strike from the FFXV Event. Now ofc the Difference of Warp Strike and the Tank's Gap Closers are that Warp Strike is a GCD and the Gap Closers are OCD but I'd rather take a Reward for using a Situational Skill correctly then to just have stuff removed.. I also miss DRK's Lunge.

    With Proximity-based damage, they also could punish Gap Closer usage at Melee range.
    Which I hope this Thread is asking for.
    (1)

  9. #9
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,433
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I want a tank that does not have a snap to boss gap closer but instead freeform mobility.

    The fact they're not even willing to entertain that idea doesn't give me much hope for 8.0 Job Identity patch tm
    (1)

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,382
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    I want a tank that does not have a snap to boss gap closer but instead freeform mobility.

    The fact they're not even willing to entertain that idea doesn't give me much hope for 8.0 Job Identity patch tm
    I was hoping that gunbreaker would actually use the gun-part more as a gun, too, and hence all abilities have 25y reach and just use a different animation when out of melee, aye. That'd be wild. Very little imbalance potential, but damn cool identity potential.
    (0)

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