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  1. #91
    Player
    Valence's Avatar
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    Oct 2018
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    Sunie Dakwhil
    World
    Twintania
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    Machinist Lv 100
    The fixation this community has on the value of rewards and playing content for the rewards and not the actual content will never cease to amaze.
    (2)

  2. #92
    Player
    Mistress_Irika's Avatar
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    Nov 2019
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    Limsa
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    525
    Character
    Ophelia Irika
    World
    Hyperion
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    Summoner Lv 100
    Quote Originally Posted by Valence View Post
    The fixation this community has on the value of rewards and playing content for the rewards and not the actual content will never cease to amaze.
    I think we're just stuck having to deal with it. I'm slowly coming to that conclusion. That is why roulettes exist. That is why Rival Wings remains dead content.
    (0)

  3. #93
    Player
    Khryseis_Astra's Avatar
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    Dec 2019
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    1,714
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Picothea View Post
    Reading all this, I have to ask: Why does it matter so much to you that these items are time-sensitive and exclusive? Just to be clear, I haven't seen any person here say "we need ways to get them without winning" - it has been suggested, but not demanded. The main issue people take with this is the time-sensitive nature. If you could still earn these items, even if you have to reach victories to do so, there would be no problem here. Please argue in good faith.

    Edit: Furthermore, ultimate raids and other high-end PvE content do not have limited rankings. It's not the first 100 clears who get ultimate weapons. It's anyone, anytime, no matter how old the ultimate raid is. Again, please argue in good faith.
    This… it’s dead content, that as far as we know is never coming back. Really the only one I’d like to see is the Lone Wolf/Pack Wolf set… with dual dyes naturally! The rest don’t really interest me. I’m not a fan of the heavy armor they’ve done for most of the series rewards either. But at any rate, it’s not without precedent for them to reuse gear pieces… the Wolf Marks sets (Republican and a few others) have already been reused.

    At any rate, there needs to be more rewards that can be bought with Wolf Marks and Trophy Crystals. Something along the lines of the Universal gear, not that same style necessarily, but where there’s 5 versions of a multi-piece outfit to grind for, and now that we have dual dye channels, the different versions shouldn’t just be colors as their main difference.

    I’d also like to see some rewards have multiple ways of earning them. I gave the example earlier of all the framing kits they added to the gem shops. Would be nice to be able to grind pvp for them instead of Fates, and use some of the two currencies I keep capping out on!
    (3)

  4. #94
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,676
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Disclaimer - I am not sharing their opinion 1:1, as I am in the camp of "it's fine to make replicas and make the originals stand out, maybe make replicas always available but meaningful to grind to". However, as a fellow Ranker, I can understand where they're coming from and I can offer some insight on that opinion, objectively.

    Quote Originally Posted by Picothea View Post
    Reading all this, I have to ask: Why does it matter so much to you that these items are time-sensitive and exclusive? Just to be clear, I haven't seen any person here say "we need ways to get them without winning" - it has been suggested, but not demanded. The main issue people take with this is the time-sensitive nature. If you could still earn these items, even if you have to reach victories to do so, there would be no problem here. Please argue in good faith.
    I'll summarize Feast rewards as such - they are not mere rewards, they are trophies visibily signifying prestige and accomplishment. They actually explained the reason for "why" the time-sensitive nature remains in place as such:
    Quote Originally Posted by Commander_Justitia View Post
    Some players worked really hard to obtain some of the items, if they knew they can just get them a few years later with basically pretending to afk in frontline, why would anybody spend their time in any ranked mode again?
    If I knew that top rank rewards actually would've been rereleased at some point in the future, I'd have never bothered with Feast Ranked in the first place and opted for the path of least resistence - why sweat early if everyone can have it eventually?

    This is a difficult problem, because I can speak from experience, ranking Top 100 in Feast days was tough in seasons with desirable trophies (particularly gearsets), because people really gave it their best to get them; player quality and morale was HIGH despite the issues The Feast had. It's the same reason why Crystalline Conflict Ranked also basically suffers - with very minor exceptions, there is literally nothing to aim towards when playing ranked; the tier rewards outside of Crystal are paltry and repetitive, the Augmented Hellhound weapons are "so-so" and the portrait elements Top100(300) and Top30(100) are honestly a one-and-done unless you care for specific numbers on them.

    In short, Ranked feels like shit because players have no incentive to be better aside from personal desire to be better. Rereleasing the Feast rewards might turn off even more players to try hard enough because "why bother".

    Quote Originally Posted by Picothea View Post
    Edit: Furthermore, ultimate raids and other high-end PvE content do not have limited rankings. It's not the first 100 clears who get ultimate weapons. It's anyone, anytime, no matter how old the ultimate raid is. Again, please argue in good faith.
    This argument is brought up quite a few times and quite honestly, it'll fall on deaf ears for a couple of reasons:
    • High-end PVE (Savage, Ultimate) has you fight a scripted boss and perform a static dance; the challenge will never expire and the boss is not learning how to play against you. You are not fighting other players for your ultimate weapons and titles, you are only fighting your own competence against the content.
    • High-end PvP (Ranked) fundamentally requires 50% of players to lose so the other half can win. The challenge here is learning to be better than your opponents, which will change with each match, let alone season or even expansion. The challenge expires as players shift out - you will never face the same toughness of opponents in seasons where the rewards were incredibly desired; if you weren't there for any reason when the best players were duking it out in those seasons to earn them, what reason other than essentially socialism and "I pay a sub and I think I deserve it anyways" do you honestly have if you are never going to face the same challenge as them?

    For Top Rank rewards to make sense, there needs to be a time gate, otherwise it is no different to Wolfmark and Trophy Crystal shop items. It simply is not comparable to Ultimate Weapons in any way other than being from the highest relative content of their type (PvE and PvP).
    (2)
    Last edited by Reinhardt_Azureheim; 12-13-2024 at 02:15 PM.

  5. #95
    Player
    Reinhardt_Azureheim's Avatar
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    Reinhardt Azureheim
    World
    Alpha
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    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    The fixation this community has on the value of rewards and playing content for the rewards and not the actual content will never cease to amaze.
    Modern-day game design - you want your players to do something, you gotta give them their cookie for spending time on the hard-mode of choice or else they gonna play a game that will give them the cookie for playing the hard-mode of choice (and therefore not play FFXIV).

    You can close your eyes and pretend it isn't there or relevant, but as we are experiencing entertainment in abundance and are short on the resource "time", we have to make decisions what to play - and as it turns out, putting a carrot on a stick works better than an empty promise and a wet handshake because "congrats you did it". See Criterion participation for that particular reason.

    I'm pretty sure we both are going in circles with this.
    (2)

  6. #96
    Player
    Valence's Avatar
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    Oct 2018
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    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Do people get cookies from completing I don't know, BG3 on honour mode or anything? Do people get cookies from ranking game master in SC2 or other multiplayer games? The reason I went into the Feast and tried to first see how high I could achieve casually, and then later seasons went more seriously about it, wasn't for the rewards. It's a cool cookiee but I'd have done it anyway out of curiosity and challenge, and because I wanted to like the mode. And the reason I didn't reiterate the experience in the following seasons was because no, I actually didn't like the mode that much, it was kind of dull.

    It goes deeper than just cookies.
    (5)
    Last edited by Valence; 12-13-2024 at 08:04 PM.

  7. #97
    Player
    Commander_Justitia's Avatar
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    Aug 2013
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    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Picothea View Post
    Reading all this, I have to ask: Why does it matter so much to you that these items are time-sensitive and exclusive? Just to be clear, I haven't seen any person here say "we need ways to get them without winning" - it has been suggested, but not demanded. The main issue people take with this is the time-sensitive nature. If you could still earn these items, even if you have to reach victories to do so, there would be no problem here. Please argue in good faith.

    Edit: Furthermore, ultimate raids and other high-end PvE content do not have limited rankings. It's not the first 100 clears who get ultimate weapons. It's anyone, anytime, no matter how old the ultimate raid is. Again, please argue in good faith.
    Because the time to fix it, has passed. You have a wildly different PvP game now. It is simply not comparable anymore. It has experienced massive casualization. Like I said..

    Quote Originally Posted by Commander_Justitia View Post
    the players knew it sucked getting place 101+ and not getting anything to show for it, not even a low tier reskin of a mount or skin, or any currency to exchange something with (it took them to add wolf collars, and now they are kinda worthless too). And we begged SE to finally do something about it, and they haven't done it for years, for over 20 seasons. And that dissatisfaction with the reward style, you want to take out on the PvP players who played at the time now. Nah, f that.
    I think it is good to have a game where some items are rare. This game has almost no rare items. Everything is obtainable fairly easy. To have a few rare items that only a few players can get, shouldn't be such an issue. But if you only played this game, and only experienced getting every item and reward as handout, if you only experienced, that you cannot lose, and that even if you lose, you get items like in PvP modes today - then sure "you" come to the conclusion that "you" should have every item in the game somehow. I think ranked PvP players got for their effort not really much to show for. We are talking over almost a decade and we have like 5 unique armor sets and 5 unique mounts total? With 2-3 reskins at least. Even the Gold Saucer got more item updates than ranked PvP.
    And regarding ultimate weapons, if you want it to be fair, PvP got easier for a newbie, then you would need Ultimate to be easier for a newbie too. Make me an Ultimate where you only have 6 buttons to press and even if you wipe 50 times, you slowly get your item. That would be "fair". LOL.
    (3)

  8. #98
    Player
    Picothea's Avatar
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    Jul 2024
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    Limsa Lominsa
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    125
    Character
    Thea Pico
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    This argument is brought up quite a few times and quite honestly, it'll fall on deaf ears for a couple of reasons:
    You misunderstood why I brought up the Ultimate comparison. It's because Commander_Justitia made a bad-faith comparison himself, asking if we should weaken its rewards by offering it in moogle treasure troves:

    Quote Originally Posted by Commander_Justitia View Post
    Do I get ultimate weapons from doing moogle events? It is just gear right? It is a different beast. So everyone should have it, if they are really good enough doesn't matter. /s
    Speaking of bad-faith arguments about Ultimates...

    Quote Originally Posted by Commander_Justitia View Post
    And regarding ultimate weapons, if you want it to be fair, PvP got easier for a newbie, then you would need Ultimate to be easier for a newbie too. Make me an Ultimate where you only have 6 buttons to press and even if you wipe 50 times, you slowly get your item. That would be "fair". LOL.
    I will simply add this person to my ignore list. Let's argue in good faith, please.

    As I'd been trying to say, players here are not unwilling to play PvP. I myself never enjoy PvP, yet I have continually played it to get the rewards which I want. The only problem is time-sensitive rewards. If we have to get a "replica" version of them, that is fine by me.
    Regardless of how a ranker feels, FOMO will always hurt a game in the long run. It only grants a short-term benefit of player engagement, at the cost of all future arrivals contending with the knowledge they've been barred from collecting certain rewards due to an arbitrary measure of time. For a game that has been running for over 10 years, these are dangerous notions if they continue to pile up.
    If there's rewards, players will play whatever difficult content you throw at them. This is why Ultimates don't need to be nerfed, and nobody here is asking for PvP to be easier. If you build it, they will come.

    On the other hand, where is the fairness in cosmetic items being locked (simply, outright locked) to 100 players per leaderboard? Do you know how many thousands of players play this game? If someone cannot even agree the quantity of a few hundred players is far too low, then I can only call them selfish and vain. I do not even know why we should give filespace on our computers to these assets if we are going to be permanently unable to obtain them and unlikely to so much as lay our eyes on them - they're not even used by NPCs, so when do we get to opt out?
    But, that is just a spiteful suggestion. If we're never going to get replicas, there's my proposed compromise.
    (5)

  9. #99
    Player
    Picothea's Avatar
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    Jul 2024
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    Limsa Lominsa
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    Character
    Thea Pico
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Now, wrapping up this rant because the text was too large for one post, I'd like to draw your attention to this:
    https://ffxiv.gamerescape.com/wiki/C..._(Accessories)

    As I understand it, these accessories were once exclusive ranking rewards for the Feast, yes? And in spite of them having been available for trophy crystals for a while now, I've yet to see someone claim the sanctity of their time-gated cosmetics have been tainted.
    (3)
    Last edited by Picothea; 12-13-2024 at 08:45 PM.

  10. #100
    Player
    Commander_Justitia's Avatar
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    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    .....
    Yes, thanks for explaining further.

    Once again like so many years ago I present my model. Which is not that different from WoW.

    You can make 3 tiers of ranked PvP rewards.

    For

    A) the casual PvP players, who do not really want to play Ranked - but want to have something to do
    - you give them a base version of the mount/glamour that they have to painstakingly have to grind out over several weeks per item, it is a longterm reward, a punishment for not being in that season and competing in it
    e.g. a token for 20k wolfmarks, you need to collect 20-50 tokens per piece to complete a set or buy a base version of a mount

    B) the players that play Ranked PvP, but do no rank in the top ranks
    -previously they were place101+, it might now be place301+, these players did get nothing in the past. With how the tier system works today, Crystal Tier being the new top tier, I would make a cutoff at platinum. Everyone with platinum rank or higher would get the base version immediately after season ends. These players will not have to grind the items over weeks, they can show them off directly. As extra you could make them dyeable and the ones with wolfmarks could be not. If you rank below platinum, you get tokens according to your tier. Which will make the grind less long.

    C) the maniacs who played this abomination and actually ranked in the top rankings
    - give them a unique version of the mount or glam that has some differences, that will set it apart from the base version. This could be particle effects, this could be added details to glam, this could be more dye options, this could be being able to glam them on every other class, while the base version can not. And if SE really wants to invest here, they could allow players to unlock e.g. new limit break animations or victory animations in PvP with that set equipped. In Guild Wars 2, if you unlock a new PvP rank, you will unlock finisher animation for killing an enemy player. And the higher you get the more awesome they look. This is horizontal progression, skills stay same, they just look cooler.
    -For mounts, I like the WoW approach, on top of a bit difference in detail, they had different mount speeds, gladiator mounts were a little faster than your regular mounts. Or once again, animations. Some mounts have skills that perform an action etc. They could have made a hellhound mount howl loudly with a reddark aura around it like you know from Void Arc before the endboss, on a 10min cooldown or something. It would have set these players apart from the base version, which would not have these effects.
    Making these things special, costs dev power though.

    Achievement hunter would be happy, they get the same mounts, just effects are different. Glam collector are happy, they get the skin they wanted, better than not having it at all. (disregarding how many users now use mods anyway, and dont really care how they look like without mods, they could just give themselves the ranked PvP glam, like some do). And Ranked PvPers are happy, they invested time and skill, and got something to show for it. All happy.

    SE did good initially with wolf collars. It was the right way. Then they devalued them by adding yet another PvP currency Trophy Crystals...
    Then they added wolf collar upgraded versions, which I am happy about, I suggested it often back then. I thought they would make the upgrade with x amount wolf collars, but nope.
    Wolf collar #2 - these red victory crystals that you need to upgrade the wolf collar weapons, which you only get by Crystal or top rankings. They could have just kept it at just wolf collars...without Trophy Crystals without Red Crystals...

    They basically created two PvP shops for different currencies, but both do the same. You get wolfmark/trophycrystal currency for playing PvP, lose or win, doesn't matter. So why do we even need both? Why couldn't they just simply increase the wolfmark limit to 50k or something and adjust prices accordingly. And keep a way to get "token" type currency, like wolf collars, based on your ranked tier.

    Because now.... They will need to add yet another currency. That does the same as wolf collars did initially.

    But I assume, it is too much dev time spend on PvP for such a system. They would need to create 2-3 slightly different versions per series instead of only 1. And fixing old Feast rewards like that...where top100 on chaos was the only EU datacenter back then...It means like fixing it for a handful people that still play, possible under ten. I do not think they will want to spend hours on items like a hellhound upgrade, for a few people.

    They will either just give it everyone, or will never do anything about it anymore. But both options will cause a dissatisfaction in the community.
    (3)

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