Quote Originally Posted by Connor View Post
Why not all of the above? I mean, they’ve been extremely uncreative with ‘support’/‘utility’ recently, but that doesn’t mean it has to stay that way. On top of debuffs like bind/heavy there’s also actual stat debuffs, reduces damage dealt by enemy, critical resistances, etc. More things to interrupt and Esuna could/would help too.

Plus there’s always novel ways they could introduce further utility to phys ranged. Like if Dancer got a channeled ability where it dances and every ally restores HP on hit / a portion of damage dealt by enemy/ etc. Like XI’s Drain Samba. Or if they turned Warden’s Paean into a party wide ‘aura’ that drains MP while singing to protect against all ailments. Machinist auto-turrets could have hp shield effects like PvP and debuff enemies offense/defense. Resurrection capabilities are a utility too but that’s a bit more controversial.

I’d say there’s plenty of ways for them to reinforce utility on support. And frankly I also think maybe they’ve went a bit too far in the ‘every dps has utility’ direction lol. Like, did Monk really need an AoE heal? Or Reaper with that regen thing it does lol. I wouldn’t be surprised if Viper gets a raid buff next expansion
I mean yes, but I was strictly speaking of utility that's not directly mitigation or healing or essentially a raid buff