Results 1 to 10 of 208

Hybrid View

  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,159
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Going back to the core premise of the question the thread was asking I guess there is an interesting distinction between “the fix is actually bringing true utility back into the game” and “the fix is a change in phys range design to “justify” its damage against the other roles”

    I personally lean towards the former simply because true utility would upend the entire system which the game needs. We already see how hard SCH warps the game around it and SCH has the most minor utility in the grand scheme of things. This isn’t to say I want this because I want phys ranged to do less damage but more so because I miss true support in this game (which is what BRD originally was) this also leans into mechanics specifically being designed around differences in different jobs uptime considerations. I want mechanics to exist that force me away from the boss and keep me constantly on the move. Really play into the mechanic making it feel like only you can solve it (and if you have to make the caster and healers do other things to ensure this I’m all for it)

    I admit I have spent too much time here discussing PCT and I’m sorry for that. But I really do want to see changes in the physical ranged role but I also understand I’m not a main so if this change design is unpopular can people explain to me why you personally don’t like that change

    Edit turns out I thought this was the phys ranged thread
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,379
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Going back to the core premise of the question the thread was asking I guess there is an interesting distinction between “the fix is actually bringing true utility back into the game” and “the fix is a change in phys range design to “justify” its damage against the other roles”

    I personally lean towards the former simply because true utility would upend the entire system which the game needs. We already see how hard SCH warps the game around it and SCH has the most minor utility in the grand scheme of things. This isn’t to say I want this because I want phys ranged to do less damage but more so because I miss true support in this game (which is what BRD originally was) this also leans into mechanics specifically being designed around differences in different jobs uptime considerations. I want mechanics to exist that force me away from the boss and keep me constantly on the move. Really play into the mechanic making it feel like only you can solve it (and if you have to make the caster and healers do other things to ensure this I’m all for it)

    I admit I have spent too much time here discussing PCT and I’m sorry for that. But I really do want to see changes in the physical ranged role but I also understand I’m not a main so if this change design is unpopular can people explain to me why you personally don’t like that change

    Edit turns out I thought this was the phys ranged thread
    Both aren't mutually exclusive, the second option I just don't agree with the solutions offered by people that just consists into deleting the role and making it casters (and they conveniently look the other way when DNC comes into question... because the idea of making it cast is just ludicrous, so what do we do with DNC once everybody is an universal ranged role?). It's totally possible to imagine rotations complex and intricate enough to prove enough to justify a damage upgrade, and possibly rotations that aren't a scripted piece of memorized sheet to regurgitate ad vitam either but to adjust on the spot instead with actual maintenance and choices like it used to be, or more.

    As much as I want them to reinfuse complexity into the battle system with true, required utility in the game, I know this is unlikely to happen because they just don't have that vision for their game and have decided to get rid of everything that predated Stormblood when this expansion dropped. But if uptime is a source of difficulty, either from melee uptime, positionals, or caster cast times, then surely there is room for complex rotations to be a source of difficulty as well. HW MCH used to be the most complex dps job in the game for example, and that's not even talking about the cast times, there is a reason it stayed a meme in the community until late SB even though its SB version was easier to manage (but more punishing I guess).

    And I'm saying that as someone that would actually get crippled by something like this, because I already crumble under some modern encounter mechanics (based on memory or fast visual puzzles), so even if I absolutely strive into a more demanding battle system and complex job toolkits, it would certainly not help me to have even more of my attention turned away from encounter mechanics that my mind just wants to gloss over because they're DDR garbage.
    (0)
    Last edited by Valence; 12-13-2024 at 06:08 AM.

Tags for this Thread