Going back to the core premise of the question the thread was asking I guess there is an interesting distinction between “the fix is actually bringing true utility back into the game” and “the fix is a change in phys range design to “justify” its damage against the other roles”
I personally lean towards the former simply because true utility would upend the entire system which the game needs. We already see how hard SCH warps the game around it and SCH has the most minor utility in the grand scheme of things. This isn’t to say I want this because I want phys ranged to do less damage but more so because I miss true support in this game (which is what BRD originally was) this also leans into mechanics specifically being designed around differences in different jobs uptime considerations. I want mechanics to exist that force me away from the boss and keep me constantly on the move. Really play into the mechanic making it feel like only you can solve it (and if you have to make the caster and healers do other things to ensure this I’m all for it)
I admit I have spent too much time here discussing PCT and I’m sorry for that. But I really do want to see changes in the physical ranged role but I also understand I’m not a main so if this change design is unpopular can people explain to me why you personally don’t like that change
Edit turns out I thought this was the phys ranged thread


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