Is this a trick question?Those decisions were made because "that crowd complained", they clearly have a hold on the developers more than you think.
I'm done pretending otherwise, and I'm done giving them a pass.\
and who gives a damn they finance the game, I rather let this game go down in flames than watch it die a very slow and very uncreative and highly boring mess because this crowd dictates how this game is played; its way too obvious now.
But yes
I should be mad at the developers too, but the casual crowd is also part of the equation of this entire mess.


No
I'm just tired of the game being held hostage by a demographic that couldn't care less to actually play a real video game.
Its turned into a walking social simulator with very low thinking required, I lost a lot of love for this game.
I just don't care what happens to FFXIV now.
Last edited by Kaliesto; 12-08-2024 at 01:56 PM.
Given you've concluded, probably accurately, that FF14 is not a real video game, maybe the solution is to find a game that suits your needs? Because FF14 is never going to be it.


A bit of advice OP : learn Korean and acquire South Korea Citizenship![]()


I've been getting into other things yes, I'm just mostly here for my friends now on FFXIV and just seeing where the DT story goes but everything else is just soulless to me.
It has been like that since Stormblood, the catering to casual playerbase started there I would say. From business point of view those years until now were profitable years I guess, so they must have assumed they did good.
If new creative content was receiving negative critique like Diadem (when it was still PvE), it only encouraged them more to not change their dungeon, trial, raid formula at all.
You can already tell, that they have planned this game out for the next years. It is basically set in stone. There is not much room for different content to develop during that. So even if they read your post today and say "Damn this guy is totally right, we should do that 100%" - you can probably wait 2+ years for that to happen.
MMO genre is a difficult one. It doesn't attract the player numbers anymore like in the past, but its a huge project to develop. I think MMORPGs could be better than what they are right now, they have a lot of potential if done right, especially with modern technologies like VR, AI, Cryptocurrency Marketplaces etc. but we aren't there yet it seems.
I resubbed to play some PvP, I am still lvl90 because I know I probably won't like the difficulty in PvE, so it will be just like watching a mainstory movie and thats it then. It will look pretty and the music will sound awesome, but the gameplay will not feel satisfying.
To me it is ironic to hear that bored PvE players opted to play PvP, because it is more challenging to play. When I know PvP is going through the same casualization that makes PvP players quit.


MMOs are the highest risk/reward thing you can do in gaming. Huge startup and running costs, but you're basically printing Valve levels of free money if you can hook players and get them to stay and pay those sub fees. FFXIV basically eclipses everything else SE makes in terms of gross profit.What creative level?
MMO is a dead genre, nobody want to take the risk to dev new AAA MMO anymore.
When you look at the top 5 most played MMO, they are all at least 10 years old, and the majority of MMO launched in the past decade are either dead or in a sorry state.
Dev prefere invest into Mobile, and especially Gacha Game. They cost far far less to dev and make waaaaayyyyy more money than any MMO (FFXIV and wow included)
Unfortunately, the only people to take this risk in the modern day are just in it for that massive payday. New World, Lost Ark, FO76(?), the legions of Gacha garbage... As a result, their games come out as soulless slop, and they die hard and fast.
There's a reason why the only popular MMOs these days came out 10, 20 years ago--those were the golden ages of gaming innovation, with there being tons of cases of random nobodies in garages turning passion into millions of dollars.
Nowadays, there's no passion. Just the dollars.
Theoretically, someone could probably make a new MMO nowadays with the same philosophy. But the world and economy is different. It'd be a Herculean task.
It was not a failed experiment, it lasted strong over 20 years and still rakes in millions of dollars for the lucky few.
I yearn for the day passion returns to MMO development. I'd drop everything and subscribe to them in a heartbeat.
...
No, not EVE Online. I like having hours of my life spent not starting at a screen.
Last edited by NegativeS; 12-08-2024 at 02:02 PM.
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist


It has been like that since Stormblood, the catering to casual playerbase started there I would say. From business point of view those years until now were profitable years I guess, so they must have assumed they did good.
If new creative content was receiving negative critique like Diadem (when it was still PvE), it only encouraged them more to not change their dungeon, trial, raid formula at all.
You can already tell, that they have planned this game out for the next years. It is basically set in stone. There is not much room for different content to develop during that. So even if they read your post today and say "Damn this guy is totally right, we should do that 100%" - you can probably wait 2+ years for that to happen.
MMO genre is a difficult one. It doesn't attract the player numbers anymore like in the past, but its a huge project to develop. I think MMORPGs could be better than what they are right now, they have a lot of potential if done right, especially with modern technologies like VR, AI, Cryptocurrency Marketplaces etc. but we aren't there yet it seems.
I resubbed to play some PvP, I am still lvl90 because I know I probably won't like the difficulty in PvE, so it will be just like watching a mainstory movie and thats it then. It will look pretty and the music will sound awesome, but the gameplay will not feel satisfying.
To me it is ironic to hear that bored PvE players opted to play PvP, because it is more challenging to play. When I know PvP is going through the same casualization that makes PvP players quit.
PVP is like one of the last bastions I'm able to be myself in and embrace the fun chaos, it has not hit the point where I think its fallen apart, but my only complaint with it was the removal of past PVP maps when it could use the variety which FFXIV already had, but strangely removed and never reinstated.
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