They've never really been any different and if anything used to be more tedious. But the one time they made something interesting, In From the Cold, you got all these complaints on the forums. In any case, MMORPGs have never been known for their great quest design.
I do appreciate that they are quick while also being a story that enhances someone we encountered. If it's going to be tedious it may as well be only 10 mins of tedium that I can fly through.Beast Tribes being dull except for lore(because let's be honest, they've been recycling Beast Tribe Quests for over a decade now)
I can agree just on the basis that they've moved away from randomness in many areas of the game but that this is inconsistent.Outdated Reward Systems(Alliance Raid, Dungeons)
I'm playing PvP exactly how I played it in Endwalker and having no issues tbh.People didn't receive the PvP Patch very well because it broke a few jobs, and the community's trying to adjust to the changes to hit detection as is.
Stormblood did it right once Eureka was released, and one of the things that is a problem is we have no holdover for the next patch.Right, but Eureka was released in 4.25. Just like is happening here. The very same lull happened in Stormblood prior to it. Maybe people would like something similar to it earlier on, but it's always had this delay.Shade's Triangle is somewhere off in 7.25 territory or beyond, and in all honesty should've come in 7.1 to hold people over just like Eureka did.
Could say the same for any game. You don't know for sure if it's good until you actually play through it.why should we come back? New story that may or may not be interesting?



Reply With Quote




