It’s honestly frustrating how some companies—Square Enix included—seem to operate. They’ll try something new, but if it doesn’t work, they give up on trying altogether. And if it does work, they keep changing it until it flops. Look at the Manderville relic weapons—they called it the “most successful relic ever” just because so many people did it, not because it was creative or fun. Same with the current Savage tier. They’re calling it the “most successful” because clear rates are way higher, even though it’s easier. It feels like they’re chasing numbers instead of focusing on what actually makes the game special.