Quote Originally Posted by Mawlzy View Post
That's interesting, but illustrates the well-known problem. You can't balance both 24v24v24 and 5v5 through damage modifiers alone.
The devs' unwillingness to acknowledge that this is a real problem is quite frustrating at this point.

I know it has probably something to do with them not taking pvp as seriously/wanting to save time and resources etc. etc. but even when you are in the theoretical stage of pitching pvp mode ideas it should already be clear purely because of common sense that CC and FL are so fundamentally different in nature, objective and gameplay flow that you can't create a satisfying one-fits-all solution for both of them. Imagine the potential, the fun and unique complexities you could unlock for both modes if they had dedicated kits tailored for them.