Quote Originally Posted by Valence View Post
How the times have changed... We're back to a ranged meta in FL and it's been what... 5+ years of the same melee meta?



To be honest MCH's damage output has gone through the roof in CC since 7.1. It was already high but now it's just... very good. Like really, really good. Doesn't mean the job is in a perfect state though.
Well, basic skills rotation have a good damage now, I won't say the opposite. LB tho is still easily blockable since 7.1 and didn't get more damage despite the increase of the HP pool of everyone, making it one of the less good lb right now, nothing comparable to monk LB right now.

They got way more squishy than they were, so, you REALLY need a team to be able to do your job of carrying a win. I'm not telling it's impossible, but, the impact of a MCH in the game is less than a melee DPS. Those can carry a game alone into a win.

If all your teammates ignore you as a MCH and leave you alone with all the people jumping on you, and just go chase, it's over, you'll basicly do nothing. Any melee in CC car go in a 1v2 / 1v3 and survive for a while. The MCH is dead in 0.1 sec alone, so even with better basic skill damage, it doesn't matter if you can't survive.

It was just easier to rank up last season as the MCH had more impact on the game, or, to put it in other words, was less dependant of the teammates. I'm slowly getting there, I'm plat 2 right now, making my way up with a MCH, but it's not the easiest job to rank up and I really feel it's harder than last season. But at least the queue time is better.