Great patch but for one thing ...
So annoyed that the two handed weapon is for blm and not whm AGAIN ... *sighs* ... at least there is +wind dmg but we already have a one handed weapon that has that.
Great patch but for one thing ...
So annoyed that the two handed weapon is for blm and not whm AGAIN ... *sighs* ... at least there is +wind dmg but we already have a one handed weapon that has that.
If lower delay weps lower the ws timers that would make them much more attractive.
What's your problem? I can't call them garbage even though they're almost certainly just that? Please drop the obession with political correctness and beating around the bush. It serves nobody.
They probably do give extra AA damage, but 1) AA damage is only a small part of your total damage output and 2) your stat caps are lower, so if the rest of your gear is really good you may even lose AA damage using these.
Personally, I doubt these would touch Ifrit's even if they didn't lower your stat caps because WS produce most of your damage and they don't care about delay one bit.
This is the problem what they have done is too simplistic and doesn't take into account actual stat changes.
IMO the DPS should be in the player attributes page and based of all stats, something like Physical DPS = average calculation and Magical DPS = average calculation (based on a mob of the same level)
Hopefully someone will make an addon that can do this, it will require a lot of theorycraft though
Yea this is the most absurd thing I have seen in a game in along time, why would they do this ?
Is it some half assed system put in place to stop low levelled players being overpowered .. SE boggle my mind sometimes.
Last edited by Jinko; 04-26-2012 at 11:36 PM.
Maybe you guys noticed but some of the crafted weapons have HIGHER base dmg than IFRIT'S! Kind of excited now.
Vicious Linkshell
www.viciouslinkshell.com
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