It's just base damage divided by delayHi All,
What's really strange is that using Square's "DPS" Stat on weapons in this latest patch, SE is claiming that Ifrit's Axe and Malignant Mogaxe are the same DPS.
Did they make an adjustment for this patch?
Or if not, SE's official DPS # may be misleading to the average player using that as an accurate measurement / stat.
It doesn't take into account extra stats like Ifrit's +30 ATK
Its pretty much an accurate depiction of what would happen if the two weapons went head to head in an auto-attack battle
This is the problem what they have done is too simplistic and doesn't take into account actual stat changes.
IMO the DPS should be in the player attributes page and based of all stats, something like Physical DPS = average calculation and Magical DPS = average calculation (based on a mob of the same level)
Hopefully someone will make an addon that can do this, it will require a lot of theorycraft though
Yea this is the most absurd thing I have seen in a game in along time, why would they do this ?
Is it some half assed system put in place to stop low levelled players being overpowered .. SE boggle my mind sometimes.
Last edited by Jinko; 04-26-2012 at 11:36 PM.
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