That's great, but this is also a business, it doesn't matter if it will "survive" without them, it matters that it makes more money with them, you are very naïve if you think anything else matters.





Oh, I don't think SE is going to do anything about any of this. I'm just saying the other guy was wrong that it would "kill the game".
I mean, it actually might? not because it wouldn't be making enough money, but because SE execs have consistently displayed the mentality of "if it doesn't make all the money, it's not enough", and a live service game suddenly losing a huge amount of revenue would be seen as a reason to sunset the game, even if it was still turning up a decent profit.





Yoshi-P is on the board of directors. He is one of the SE execs. And he would likely explain before doing anything to stop mods like "there would be an expected loss in revenue, but it is overall necessary for the long term health of the game" or something.I mean, it actually might? not because it wouldn't be making enough money, but because SE execs have consistently displayed the mentality of "if it doesn't make all the money, it's not enough", and a live service game suddenly losing a huge amount of revenue would be seen as a reason to sunset the game, even if it was still turning up a decent profit.


How would he convince them that it would be healthy in the long term for the game, though? How many people are going to come back because mod-use was restricted? Is there really an audience that would play the game were it only not for people cheating to get world first twice a year or so?





Well new players might be using the moon mod in place of buying things from the mog shop, especially since you can customize way more things that no amount of money can buy, like custom teleport animations or spell effects or viera hats. So the argument could be to kill mods and get people giving SE money for mog shop glamours again.How would he convince them that it would be healthy in the long term for the game, though? How many people are going to come back because mod-use was restricted? Is there really an audience that would play the game were it only not for people cheating to get world first twice a year or so?
And people aren't just cheating to get world first, that's just when it gets the most publicity. People are cheating in all the hard content all the time, and then complaining online that the game is too easy.



Considering people even cheat in Frontlines, just assume that you're always sharing an instance with a cheater.Well new players might be using the moon mod in place of buying things from the mog shop, especially since you can customize way more things that no amount of money can buy, like custom teleport animations or spell effects or viera hats. So the argument could be to kill mods and get people giving SE money for mog shop glamours again.
And people aren't just cheating to get world first, that's just when it gets the most publicity. People are cheating in all the hard content all the time, and then complaining online that the game is too easy.
I argue it would be more harmful because a lot of people are in the modding scene and use this for RP and other things that aren’t cheating.
I am pretty certain if he walked up to the other members of the board of directors and explained that he knows exactly why the money printing machine is printing less money than before and how it was the direct result of his decisions, he'd be met with a firm "wtf put it back".
Legitimately, taking a huge decision that impacts revenue is directly against what he is supposed to do, and it puts his ability to manage the game going forward in a negative light as well as the game's ability to continue to make money, and you cannot argue about sanctity of gameplay to an executive, they do not care about that, being in the board wouldn't mean much to protect the game if he is saying he willfully took decisions that he knew would impact revenue, at very little gain in exchange.
Last edited by VeyaAkemi; 12-01-2024 at 04:53 AM.
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