I don't want anymore resources going to Ultimates.




I don't want anymore resources going to Ultimates.




I have to agree.
It is niche content anyway. And the people who engage with the content don't even seem to play it at the intended difficulty. People say they want more difficult content, but their actions speak otherwise.
It seems only a percentage of an percantage is playing it without cheating. The main value of ultimates is the PR FF14 gets out of the world first race and streams, but when the only PR is that everyone is cheating in FF14, then there is nothing to gain here.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
While 3rd party programs are a problem going nuclear on the harder content is not the answer. Just because there are mods that can assist you with the encounter doesn't mean that every Tom, Dick, and Harry will be able to complete it.
No need to alienate a whole group of players(no matter how small they are) over some bad actors.




The main value of Ultimate is keeping a sizable enough portion of the raid scene alive during odd numbered patches. Without it, Savage becomes effectively worthless outside parsing and speed kills which, ironically, is yet another third party aspect XIV doesn't like but won't police because it's profitable. While Ultimate is niche, it's also extremely cost efficient due to the low amount of resources invested into it. Yoshida outright said UwU was roughly 95% reused assets. With the final phase being entirely new since TEA, you could argue it's more 85-90% nowadays. The end result is essentially free content that keeps the raid scene active. As Yoshida put it, Ultimate is aspirational content. UCoB is seven years old and still regularly run to this day. Almost nothing else in the game has that level of longevity. Up until FRU released, both DSR and TOP had handfuls of PFs up daily.I have to agree.
It is niche content anyway. And the people who engage with the content don't even seem to play it at the intended difficulty. People say they want more difficult content, but their actions speak otherwise.
It seems only a percentage of an percantage is playing it without cheating. The main value of ultimates is the PR FF14 gets out of the world first race and streams, but when the only PR is that everyone is cheating in FF14, then there is nothing to gain here.
What resources that are invested into Ultimate won't impact casual players whatsoever nor provide any new content. It would simply make a good portion of the raid scene quit, meaning a lot less of the good players in PF helping others clear. After all, what's the point of Savage gear if there's no content that requires it? And no Criterion will not hold interest. The Savage version saw the lowest portion in the game's entire history (2.2% from all three regions combined) because the rewards were dreadful.
The vast majority of hard content is effectively souped-up versions of their easier counterpart, thus making them very cost effective. Case in point, while Savage is technically developed first and then scaled down for the Normal equivalent. Very little "extra" is left over. You can gleam this yourself by watching a clear of M1S then do M1N yourself. Almost everything is there in terms of assets and models, which are where the bulk of costs go. The fourth fight is the sole expectation as that gets a separate phase.
Why is this all important? Because if you were to scrap Savage entirely, very little resources would be gained to do anything else. At best, you'd get a 5th Normal mode or a slightly extended version of the four fights (think one extra mechanic). Put another way, Savage and Ultimate wouldn't equate to say, a third Exploratory zone, a completely revamped and revolutionized Island Sanctuary or anything remotely substantial. This isn't unique to XIV either but what virtually all games do when developing harder content/difficulty modes. They're cheap and efficient to keep a portion of the playerbase content without impacting resources much. In XIV's case, the loss of players quitting if both Savage and Ultimate were gone would far outpace any costs or resources saved.
Something to keep in mind is nearly all of the social media presence XIV has comes from the raid scene. All the guide makers, content creators and streamers are predominantly raiders. All of whom would no longer have any reason to play XIV. Especially when this game already has a problem with content longevity.
As for selling clears. That isn't unique to difficulty but rarity. Go have a garner on Ebay and you'll see the Mountain Dew mount that was quite literally "buy a product" levels of "difficulty" going for more than any legacy Ultimate. What it boils down to is if something is rare, some people with money to throw away will, regardless if it's difficult, rare or simply time consuming.
Last edited by ForteNightshade; 12-04-2024 at 07:38 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."




The lack of casual or midcore content has quite literally nothing to do with Savage or Ultimate. Neither have any impact on each other. Like I said, you could scrap both and it wouldn't even be the resource equivalent of the current 24 man because everything they offer already exists. That's the entire point. They are cheap, cost efficient content that requires minimal investment. Especially Ultimate.As opposed to all the casual and midcore players that keep bleeding off since 7.0 launched because there's nothing noteworthy for them to do right now?
But hey, if FF14 wants to pretend hardcore raiders are all that's needed for a healthy playerbase, I'll send WildStar their way and they can be besties.
And you don't have to take my word for it either. As I noted above, Yoshida outright admitted just how little resources are put into Ultimate despite its spectacle. You're trying to conflate two entirely different issues.
So why is there a lack of casual content? Because it's expensive to develop new animations, assets, models and etc and SE doesn't fund FFXIV nearly to the extent it should. Put simply, don't blame raiders for the lack of content, especially when they also want other things to do too. Blame SE for funneling so much of XIV's revenue into their next big failure.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Its mean but id find it very funny if yoshida actually just cancels the next one... *wishfull thinking*
1) lmao for you thinking the hardcore crowd is being pandered to after the easiest savage tier we've ever had, the worst job balance since hw, and the worst job quality ever.That doesn't change the fact that more attention gets put into hardcore content despite being supposedly asset flips only for a sizable portion of it to be CHEATED THROUGH ANYWAY to the point that Yoshida himself was asking "why bother then" at one point.
Whether you like it or not, it's players versus players competing against each other for things to do every patch cycle, and when you get a front-loaded patch for one side and nothing for the other, the casuals and midcore left with nothing are going to be banging on the hardcore's door wondering "what makes you so special" especially when the group being spoiled has the audacity to trivialize what they were given, where it's harder to prove who DOESN'T cheat at this point with how often people keep getting caught, or the general prevalence of third-party tools.
You can blame Square-Enix for creating the scarcity, but we can rightly blame the raiders for preening and crowing about the part of the pie they walked away with and then threw on the ground, smug grin and all.
2) You sure so have a lot of hate for "raiders" considering those players are the reason the other 90% of the community can get through combat content in a reasonable time.
Honestly, the ignorance is cute.



ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





