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  1. #10
    Player
    Aurelle_Deresnels's Avatar
    Join Date
    Oct 2021
    Posts
    120
    Character
    Aurelle Deresnels
    World
    Jenova
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Arohk View Post
    You cleared ultimates which are a hundred times harder than normal content and complain here about MSQ duties?
    First, your statement is factually incorrect. Difficulty is not one single scale, it breaks down into many interacting skills - and in my post, I provide multiple examples of normal and even MSQ mechanics that are more demanding than Ultimates in unchangeable, raw physical capabilities. Those mechanics are that way because they are badly designed.

    Second, one of those cases (the Seat of Sacrifice APM check) nearly hard blocked me from completing MSQ, so I have a personal right to complain about it.

    Third, anyone has a right on principle to complain about needlessly inaccessible design, in the literal sense of "this locks out disabled people for no reason".

    Quote Originally Posted by Arohk View Post
    You know to unlock the new Ultimate Raid, you must clear the current Tier of Savage Arcadion (M4s).
    If you actually read my intro, you would know that I already cleared M4S.

    Quote Originally Posted by Aurelle_Deresnels View Post
    I am not advocating for a return to Endwalker's duty design, nor for making the game easier in general. In fact, I have completed every single duty available in Patch 7.0, and each and every one of them has made me bored in three completions or less!

    ...

    I have the complete maximum Item Level Best-in-Slot set for SCH, designed for FRU progression rather than purely for maximum damage output, and the books to adjust the set if I want to. (And I can pick up weapons for other jobs if I want, since I have been repeating the Savage tier every week.)
    And don't think I didn't notice that the earlier version of your post said FRU would be attached to M8S, which, well...

    Quote Originally Posted by Arohk View Post
    If anything i find the current Savage Raids easier than the Pandemonium before
    What part of

    Quote Originally Posted by Aurelle_Deresnels View Post
    It is an unfortunate result of Dawntrail's overall design direction so far, both duty design and its interaction with job design, that the current duties are mentally very easy and physically very difficult.
    and my repeated mentions of boredom did you not read or understand? Yes, mentally they are easier, and that's why I'm bored!

    Quote Originally Posted by Arohk View Post
    if your hands hurt from playing the game here are some advice:

    Play a different Job that is less taxing,
    First, I have been screening jobs for whether they fit my body since I was a baby sprout. I have a specific list of jobs that are compatible with my body for each bracket of content, and I stick to it.

    Second, "less taxing" mentally would make my boredom problem worse.

    Quote Originally Posted by Arohk View Post
    try playing with a controller
    Hahahaha!

    Quote Originally Posted by Aurelle_Deresnels View Post
    I have to use both arms through the shoulders in order to give inputs fast enough to play competently at all, and even then it puts a bit of a damper on my reaction time.
    The whole notion of holding a controller prevents using any part of one's arms beyond the wrist to press the buttons, and ties up at least some fingers in the process. With a controller, I wouldn't even be able to roll my GCD on a striking dummy.

    Quote Originally Posted by Arohk View Post
    or use a plug-in to reduce the amount of hotkeys.
    First, that would not help at all with the frequency and repetitiveness of the inputs demanded. In fact, I want more hotkeys to load-balance with.

    Second, I raid on SCH, which has nothing to compress.

    Third, console parity is one of SE's design goals and the point of the letter is advising SE.

    Quote Originally Posted by Arohk View Post
    All in all the game has not changed in difficulty for savage, you just need to memorize the fight as always.
    Again, difficulty is not one scale. The skills and capabilities SE chooses to push on have changed quite a lot, which is part of why I took the time to pick apart fights mechanic-by-mechanic and make lots of comparisons to prior expansions. And specifically, SE has moved towards pushing on physical characteristics over improvable skills. If you waited to read my mechanic breakdowns, or tried to break down fights yourself, you would know that.

    Quote Originally Posted by Arohk View Post
    reaction time is almost never a requirement.
    First, one problem mechanic is one too many. I go over that in more detail in the Design Principles section, which you didn't wait to read.

    Second, plenty of Patch 7.0 mechanics are reactive once you take out all the time required for things other than making the decision about what to do. That's one of the things I showed in my mechanic breakdowns.

    You know what happens when you assume? You make an ass of u and me.
    (4)
    Last edited by Aurelle_Deresnels; 11-29-2024 at 06:35 AM. Reason: character limit too short