I tend to agree with this. The problem is that unless they make this part of the game itself, the question is what are they balancing against? Because it definitely makes a huge difference.Tbf, Clippy provides what players have been begging Yoshida to baseline since ARR. It makes no sense to cost every player their roundtrip ping as additional minimum delay between actions, which can then cause uptime loss as soon as one double-weaves.
Without that additional arbitrarily enforced delay, anyone could triple-weave inside a standard GCD without loss.
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