

There are plenty of things Square Enix could do to make their fight designs more accessible without dumbing the fights down: visual clarity standards, working memory limit standards, QTE replacements, learning to count and time all the steps to do a mechanic so they know how much time they're really leaving for the player to react, setting and sticking to a reaction time standard rather than pushing the player to react faster and faster, cutting overly repetitive mechanics and replacing them with actually interesting ones, expanding the player's mechanical vocabulary to provide more varied tools, ...
So, you know, I wrote a letter to SE about their fight design. A letter on things that could be changed, and were previously going fine, to the people who can change them. Complete with detailed design principles and two fight redesigns that are more fun, harder, and more accessible than their originals.
I did not ask for suggestions on my personal interface or job choice, so you have no excuse for stopping reading to jump in with them. And even if I had asked for that, you would still be expected to read first to give useful suggestions, rather than everything you suggested being useless or actively counterproductive to me. If you're going to give unsolicited advice, it behooves you even more to read about the person's situation first. This is a forum, but that doesn't mean you have to post - if you don't want to read something, you can just pass it by!
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