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  1. #11
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AvoSturmfaust View Post
    Tbh i really dont care much about Job Changes even if everything would be a 1 button job, if the fights are good and difficulity idc about the class, i prefer harder fights then harder classes
    Can't say that I agree with that stance - personally, I'd say fun classes should be a higher priority fights.
    If the class you play is engaging, that can carry every fight, even those that may not be entirely to your liking.
    The other way around, you end up with an awful experience when you play content where fights have nothing going for them, like current Expert Dungeons.

    That being said - why can it not be both? Engaging fights and jobs? It should not need to be an "or", it should be an "and".
    (12)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  2. #12
    Player
    SomeGuy22's Avatar
    Join Date
    Apr 2022
    Posts
    132
    Character
    Galv Avalan
    World
    Zalera
    Main Class
    Monk Lv 90
    Quote Originally Posted by AvoSturmfaust View Post
    Tbh i really dont care much about Job Changes even if everything would be a 1 button job, if the fights are good and difficulity idc about the class, i prefer harder fights then harder classes
    The main issue with making jobs simpler with the current content design in mind is that, if you're not doing current content, you're left with both a boring job and a boring fight. Since the game has a roulette system, a lvl sync system, and an incredibly high ilvl sync system, unless you actively avoid engaging with your dailies, chances are that'll happen a lot.
    (14)

  3. #13
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,674
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SomeGuy22 View Post
    The main issue with making jobs simpler with the current content design in mind is that, if you're not doing current content, you're left with both a boring job and a boring fight. Since the game has a roulette system, a lvl sync system, and an incredibly high ilvl sync system, unless you actively avoid engaging with your dailies, chances are that'll happen a lot.
    Exactly. It's hard to not let dumb job changes ruin the game for me when my job is the window I see most of the game through. If the jobs are all totally braindead I'm only having fun the small percentage of the time I'm in a very difficult fight. If the jobs require thought and skill then I'm having fun 100% of the time since no matter what I'm doing I'm still mentally engaged with playing my job correctly.
    (15)

  4. #14
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,171
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    If you're entertained by pressing movement keys and pressing 1-2-3 in fixed patterns while moving through DDR mechanics, then it's probably gonna be fine if those mechanics are what you like about the game.
    If you're not though... good luck with that.
    (4)

  5. #15
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Valence View Post
    If you're entertained by pressing movement keys and pressing 1-2-3 in fixed patterns while moving through DDR mechanics, then it's probably gonna be fine if those mechanics are what you like about the game.
    If you're not though... good luck with that.
    Are you primarily doing the tam-tara deepcroft? Or do you have your rotation automated with third party tools? Because literally no job is 1-2-3 in fixed patterns rofl.

    If you're going to criticize the game design, please just be less dishonest. It's not serving your argument at all to tell lies.

    Look at elden ring, the combat inputs are literally 3 buttons (light, heavy, dodge) yet the boss fights are extremely engaging and the game is way more successful than any mmo ever will be. People who want job design to be the primary focus of difficulty literally argue for training dummy bosses. The jobs do require thought and skill, they are just tuned at a level where the boss fights can actually be interesting instead of a joke like they had been for the majority of the game's life.
    (0)

  6. #16
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,330
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    Tbh i really dont care much about Job Changes even if everything would be a 1 button job, if the fights are good and difficulity idc about the class, i prefer harder fights then harder classes
    The game tries to encourage us to replay all levels of content even if you're at the level cap via roulettes, and naturally they can't make every piece of content difficult. Having the option to challenge ourselves with all the different jobs and their quirks was, to me at least, a good way to enjoy repeating content through dailies, weeklies and farming.

    Quote Originally Posted by HikariKurosawa View Post
    Look at elden ring, the combat inputs are literally 3 buttons (light, heavy, dodge) yet the boss fights are extremely engaging and the game is way more successful than any mmo ever will be. People who want job design to be the primary focus of difficulty literally argue for training dummy bosses. The jobs do require thought and skill, they are just tuned at a level where the boss fights can actually be interesting instead of a joke like they had been for the majority of the game's life.
    From games' engagement also comes from the amount of customization you can do to change up your experience. It's the layers of complexity working together that makes them as fun as they are. XIV thinks they've got the layers to work together, but they're mostly just sanding it down to just one.
    (8)

  7. #17
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,619
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reginald_Cain View Post
    Don't let dumb job changes ruin the game for you.
    ... because don't worry, they'll ruin the game with or without you! Ha!
    (1)

  8. #18
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Azurarok View Post
    From games' engagement also comes from the amount of customization you can do to change up your experience. It's the layers of complexity working together that makes them as fun as they are. XIV thinks they've got the layers to work together, but they're mostly just sanding it down to just one.
    Cold take, but this game has way more customization in actual playstyle than from software games with the jobs and healer/tank/dps roles. It's very disingenuous to act like they could ever "sand it down to just one".
    (0)

  9. #19
    Player
    IOwn92FCHouses's Avatar
    Join Date
    Nov 2024
    Posts
    111
    Character
    Slot One-six
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HikariKurosawa View Post
    Cold take, but this game has way more customization in actual playstyle than from software games with the jobs and healer/tank/dps roles. It's very disingenuous to act like they could ever "sand it down to just one".
    Psst - A cold take is usually the opposite of a hot one, meaning that a cold take is generally a well accepted opinion. This wasn't a cold take. To say that the rigid rotation style of gameplay, near zero gearing choices, cookie cutter tank and healer designs, is "customization," is just blatantly wrong. Hilariously so.

    You can't say the game let's you customize when there are no options to do so besides:

    Equip a weapon for a new job
    And
    You may either play correctly and well, or poorly. PLAYSTYLE CHOICES!

    No. This game doesn't offer any form of playstyle choice outside of tank/healer CD management, and micro optimizations that only SOME of the jobs have.

    Cold take? No. Unhinged take.
    (8)

  10. #20
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by IOwn92FCHouses View Post
    Psst - A cold take is usually the opposite of a hot one, meaning that a cold take is generally a well accepted opinion. This wasn't a cold take. To say that the rigid rotation style of gameplay, near zero gearing choices, cookie cutter tank and healer designs, is "customization," is just blatantly wrong. Hilariously so.

    You can't say the game let's you customize when there are no options to do so besides:

    Equip a weapon for a new job
    And
    You may either play correctly and well, or poorly. PLAYSTYLE CHOICES!

    No. This game doesn't offer any form of playstyle choice outside of tank/healer CD management, and micro optimizations that only SOME of the jobs have.

    Cold take? No. Unhinged take.
    Yeah no, you clearly don't play from software games very much if you think they have more diverse playstyles than this game.

    Also, the customization of the experience in this game is what job you pick as well as the type of content you engage in. Which is way more variance than from software games. There are 21 unique jobs and they all play extremely differently. From software games have more builds, but less difference between the builds and only really one role. At the end of the day no matter your build in those games, you are doing light attack, heavy attack, dodge roll. Timing changes, spacing changes, that's about it.
    (0)
    Last edited by HikariKurosawa; 11-27-2024 at 06:14 AM.

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