I don't really think it's such an out there opinion, depending on what you want out of a raid.
If you just want a difficult fight then yeah sure, vanilla WoW raids were a joke in terms of mechanical complexity or actual difficulty.
But they certainly felt more like you were actually "raiding" a real place in the world with your huge party of adventurers, slowly making your way through an unexplored location, killing whatever hostiles show up and grabbing everything valuable.
Despite both obviously just being games XIV's raids feel a lot more "gamified", you know what you're there for and so does the game so to speak. So it simply teleports you straight into a fighting pit, disconnected from anything else, with a small group and tells you to go beat up the thing and collect your reward.
ARR tried to go for the more vanilla WoW route but the smaller scale and disconnected "stages" meant it never felt quite right.



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