
Originally Posted by
Kandraxx
In WoW you have skills that all stand alone and have a meaningful impact on their own. Rotations do exist but the skills still live on their own. In 14 this kind of satisfaction is completely missing.
In WoW the devs gave you the skills and said do whatever you want with them, be creative, think outside the box. In FF14 they give you skills and instructions on how to use them if not outright enforcing a hardcoded rotation. There's no outside the box thinking because the box has very clear and narrow boundaries.

Originally Posted by
TomsYoungerBro
The only core problem here is that you don't like this game at a fundamental level... at its core this is not the game for you.

Originally Posted by
Valence
Thanks for dismissing all the vets that used to play a different game. I understand and came to the conclusion that yes, the pve in this game isn't for me anymore, but telling us to go fuck off is really uncalled for.

Originally Posted by
TomsYoungerBro
If you have the exact same opinion as OP on the post I replied to, then this game was never for you.
By reducing a preference for abilities to have separate usability as saying that, to the person you were replying to, having 1 button would be identical to 50, (truly, not just in terms of complexity as they, personally, would appreciate it), your reply seemed ill-fit to what you had quoted.
Edit: using stronger font for what is apparently easily missed.
Yes, action count was mentioned, including with intentional hyperbole. It was also very clearly not the main point, which was instead that buttons feel better to her when they have actual reason to be separate buttons. I.e., between 24 keys for 24 separable actions and 30 keys for 20 separable actions, the one with higher action --not button-- count would better fit her preferences.
Being that ill-fit a reply to a mention of some other game, it can easily come off as typical "Eww, reference to enjoying <some other MMO>. Get out of here" off-hand dismissal.
_______________
That appears to also to be how it seemed to Valance, who pointed out that they similarly used to enjoy the game, but changes have since made it much less of what she's looking for, and that having preferences like those the first poster described does not mean the game "is not for them".
Given that Valence very clearly implied enjoying the gameplay
in the past, and (known to those who've actually been playing a while) the game started with a far higher portion of separately usable weaponskills, "
never" seems a bizarre take.
That would rely on the player in question having deluded themselves that they liked the game and that only stopping... the moment the same changes they disliked occurred, rather than their just... not liking those changes.
Which, I noted, seems odd.
Does that clarify things sufficiently for you?