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  1. #141
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kandraxx View Post

    In WoW the devs gave you the skills and said do whatever you want with them, be creative, think outside the box. In FF14 they give you skills and instructions on how to use them if not outright enforcing a hardcoded rotation. There's no outside the box thinking because the box has very clear and narrow boundaries. Open World, as much as it even counts you can just press whatever, it doesn't even matter. Instanced content is 'pull all trash to the next wall/gated area and AoE with whatever' or dancing circles around a boss while playing your clockwork piano. That is the game, FF14. In a way Deep Dungeons actually provide the best designed content that allows for the most individualism and where cc, slow, root skills are actually used.

    SE is aware of that, but they know that they would have to redo the entire game to fix this, so they try to add makeshift complexity by means of combos and piling up on skills and introducing the idea of 'button misclick' as a major PvE mechanic. How many ''deliver XXX potency damage for the first target, and XX% less for all remaining enemies, can be used when/after" buttons do you actually want on your job? It doesn't make the game any more interesting at all. It doesn't matter if you press 10 buttons to reduce an enemy that has no mechanics to zero health, or 50. How many times/hr do you want to press 1-2-3, while pretending that it is a high form of MMO gameplay that is to be preserved. MMOs specifically invented the auto-attack, so players wouldn't have to do that.
    A perfect word to describe my reaction to this abomination of an argument would be flabbergasted. You have essentially just argued for entire rotations in this game to straight up be 1 button because the core gameplay can't be "fixed". I mean why stop at only having 10 buttons when 1 would suffice. No difference between 1, 10, 50, 100 because the core gameplay won't be "fixed"! You really should proof-read your posts.


    Edit: The only core problem here is that you don't like this game at a fundamental level. This game has plenty of flaws that need to be resolved, but at its core this is not the game for you. And this is the first time i've ever said that to someone i've disagreed with on this game. You clearly don't participate in any meaningful content. Im starting to think this is actually a troll post.
    (9)
    Last edited by TomsYoungerBro; 11-23-2024 at 10:33 AM.

  2. #142
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    A handful of questions, just to get some perspective:

    Question 1: Would Samurai be better if it had access to every weaponskill simultaneously all of the time, instead of only during Meikyo Shisui? Assume the existence/possibility of whatever constraints you believe reasonable that are not simply combo lockouts.

    Question 2: Would Monk be better if it had access to every weaponskill simultaneously all the time, instead of only during PB? Could that be the case if there were some other constraint keeping its skills in rough proportion (excluding the effects of free stance, such as during PB and for skill after Blitz or Reply of Fire)?

    Question 3: Would any combo-users be more interesting if they spent less time among singular choices (e.g., spent less time on their openers and/or if their combos could cross over more)?

    Question 4: Are the outright button-traps (say, being able to hit Kasha after Jinpu) more fun or less fun than if each skill were separately and more freely usable (which would reduce punishment but most likely open up greater choice/nuance/rare use cases)?

    Question 5A: On, say, a Dragoon... would you prefer 4 keys (3 buttons of 4 steps of cross-interactable combos, 1 more for a more bankable Dragonsbane/Dragonkiller [Piercing Talon alternative]) that frequently move button-presses about [3 1 2 1 4, 1 3 2 2, 2 1 4 1 3 1, etc.] for optimal play (and yet more so for situational optimizations) for your melee skills or the 10 weaponskills as they are?

    Question 5B: Would you prefer the 4 keys above that were made more cross-interactive or 10 separately usable weaponskills?

    Question 5C: Would you prefer 10 separately usable weaponskills over the 4 keys and 3-5 additional actions centered around dives and dragonskills (using part of that spared space)?

    Let me know if you need any mock-ups to better imagine out any of the content spitballed above.
    (0)

  3. #143
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,331
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i wouldnt mind 40+ buttons.... i enjoy finger gymnastics a LOT more than using the same buttons all the time only to see different fancy animstions on the screen. pressing buttons is something i do, having more buttons adds to that.... seeing different animations even though i do nothing different is boring and bland.

    im at a point where i dont enjoy fancy animations as much anymore. in this game is everything a fancy looking husk without soul.

    i guess i just yearn for something to do in this game and having a lot of buttons is something that is available almost everywhere... while fancy mechanics or whatever are mostly bound to specific fights.
    (2)
    Last edited by Asari5; 11-23-2024 at 04:01 PM.

  4. #144
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,469
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Edit: The only core problem here is that you don't like this game at a fundamental level. This game has plenty of flaws that need to be resolved, but at its core this is not the game for you. And this is the first time i've ever said that to someone i've disagreed with on this game. You clearly don't participate in any meaningful content. Im starting to think this is actually a troll post.
    Thanks for dismissing all the vets that used to play a different game. I understand and came to the conclusion that yes, the pve in this game isn't for me anymore, but telling us to go fuck off is really uncalled for.
    (4)

  5. #145
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    667
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Let me say this.

    1. Please join PF for any harder content and you will see the actual reality. It's easy to act tough and like everything is too easy when most players can't even press one damn button let alone have a super mega bloated complex rotation.
    2. What you guys want is actually what TERA has/had for healers and DPS classes. You are constantly doing something from debuffing the boss to buffing the party to healing(if you are support) and doing dmg. And btw, you got 6 DPS spells as a healer. Try it out. TERA was lacking in some areas but combat/classes was not one of them.
    (0)
    Last edited by Kohashi; 11-23-2024 at 09:17 PM.

  6. #146
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    What is the true difference between 123 combo and autoattack, mechanically other than pressing the button
    (1)

  7. #147
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    473
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    Thanks for dismissing all the vets that used to play a different game. I understand and came to the conclusion that yes, the pve in this game isn't for me anymore, but telling us to go fuck off is really uncalled for.
    If you have the exact same opinion as OP on the post I replied to, then this game was never for you.
    (5)

  8. #148
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BabyYoda View Post
    What is the true difference between 123 combo and autoattack, mechanically other than pressing the button
    Mechanically, nothing, but... that hardly gives the complete picture.

    We can start there, though. Whereas there are use-case differences between DoTs and soft-CDs, soft CDs and hard CDs, etc., the only difference between consolidatable combos and nonconsolidatable combos is that there remain 1-3 trap buttons per combo that may add cognitive load for some while adding tactile cues for most and taking up comfortable button space in ways that matter also to some/many.

    So, significantly different in some way or another for some, but not "mechanically" so in the typical MMO (rather than, say, FPS) sense of the word.

    However, if we're talking about engagement, or impact on net/total complexity, then there's no sense in limiting discussion solely to the mechanical weight of having separate buttons.
    (0)
    Last edited by Shurrikhan; 11-24-2024 at 04:09 AM.

  9. #149
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    If you have the exact same opinion as OP on the post I replied to, then this game was never for you.
    What part of having different warrants, concerns , and preferences from the OP would imply an opinion identical to the OP's? Mere disagreement with some of your points does not necessitate a monolith.

    Similarly, how would someone's having enjoyed the game in the past but not today mean that a game was "never" for that person?

    ???
    (1)
    Last edited by Shurrikhan; 11-24-2024 at 04:08 AM.

  10. #150
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,469
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I have to admit that I didn't see this one coming. It's so wild on so many levels... Are you trying to tell me how I should feel and enjoy the game at any point of my playtime history better than I can? This is rich. Anyway, i'll indulge:

    Quote Originally Posted by TomsYoungerBro View Post
    If you have the exact same opinion as OP on the post I replied to, then this game was never for you.
    Since when do you play this game?
    (2)

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