


That makes sense, yeah. If that is in fact the case, how hard would it actually be to fix it?Essentially yes. As an ex dev in 3D art, this screams to me that they adjusted something on the 3D mesh of the face, but forgot to readjust the UV map and potentially the 2D textures behind. As a result, if you move the 3D vertices even a little, it will start dragging the 2D texture and around distort it enough that it can cause pinches or at the opposite stretching it, which is essentially similar to changing its aspect ratio.
Here it could be that they moved some vertices up on the forehead which is tugging on the top end of the eyebrow texture, while also potentially having squished vertices closer to each other on the brow ridge, perhaps to make it more defined, but as a result it squished the eyebrow texture pretty hard as well.
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