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  1. #1
    Player
    Tahli's Avatar
    Join Date
    May 2022
    Location
    Gridania
    Posts
    214
    Character
    Tahli Val
    World
    Midgardsormr
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valence View Post
    Because it's obvious that they changed the UV texture mapping of the 3D mesh by adjusting the mesh without readjusting the textures behind.
    So maybe technically not a bug? --But definitely an oversight, and not how they should look. Could be that the issue in Glitteringcosmos' report was caused by the same thing.
    (6)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,938
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tahli View Post
    So maybe technically not a bug? --But definitely an oversight, and not how they should look.
    Essentially yes. As an ex dev in 3D art, this screams to me that they adjusted something on the 3D mesh of the face, but forgot to readjust the UV map and potentially the 2D textures behind. As a result, if you move the 3D vertices even a little, it will start dragging the 2D texture around and distort it enough that it can cause pinches or at the opposite stretching it, which is essentially similar to changing its aspect ratio.

    Here it could be that they moved some vertices up on the forehead which is tugging on the top end of the eyebrow texture, while also potentially having squished vertices closer to each other on the brow ridge, perhaps to make it more defined, but as a result it squished the eyebrow texture pretty hard as well.
    (12)
    Last edited by Valence; 11-24-2024 at 04:17 AM.