


So maybe technically not a bug? --But definitely an oversight, and not how they should look. Could be that the issue in Glitteringcosmos' report was caused by the same thing.




Essentially yes. As an ex dev in 3D art, this screams to me that they adjusted something on the 3D mesh of the face, but forgot to readjust the UV map and potentially the 2D textures behind. As a result, if you move the 3D vertices even a little, it will start dragging the 2D texture around and distort it enough that it can cause pinches or at the opposite stretching it, which is essentially similar to changing its aspect ratio.
Here it could be that they moved some vertices up on the forehead which is tugging on the top end of the eyebrow texture, while also potentially having squished vertices closer to each other on the brow ridge, perhaps to make it more defined, but as a result it squished the eyebrow texture pretty hard as well.
Last edited by Valence; 11-24-2024 at 04:17 AM.
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