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  1. #1
    Player
    AbrahmEden's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    8
    Character
    Graff Lagerthasch
    World
    Zalera
    Main Class
    White Mage Lv 100
    I don't come to the forum often, but this is really bothering me lately. I'm sure my sentiment is echoed profusely in the thread already, but there's little else I can do. I don't like using harsh language when addressing people I don't know, I try to be reasonable, and I understand the complexity of designing a game of this scale... but I'm still frustrated.

    Since the original Final Fantasy, the hats on Black Mage and Red Mage have been iconic elements, and it's disheartening to still not be able to wear them on my character over five years after the release of Shadowbringers.

    I was gifted Encyclopedia Eorzea II, and would be excited to wear Matoya's Hat, but I'm unable.

    With the new Outfit System implemented in 7.1, my Glamour Dresser is now filled with hats I can't wear (because a completed outfit is more economical to store than separate pieces).

    I have a great deal of respect for Yoshida and the team, and was asked earnestly not to mod the game in several of the Live Letters, which I've so far respected. But the work has already been done in high quality by modders, and the lack of a concrete reasoning or timeline from CS3 makes that request increasingly difficult for me to honor. I understand the team considers this "low priority", and it admittedly doesn't affect my ability to play or enjoy the game, but it still bothers me a lot.

    Can we at least get a public statement from the developers or staff about the actual reason? Yoshida was shockingly transparent about technical jargon during the graphical update segments, talking about specular and normal mapping, so being secretive about the specifics for why the team has continued to avoid introducing headwear and helmets for Viera and Hrothgar, even on newly introduced gear, doesn't seem consistent with the team's messaging. I'm of the opinion that, if a single person can work with unofficial tools to implement this outside of the game, a single member of the graphical team can be assigned to work on this until it's completed.

    I'm aware all hairstyles need to be checked for all races on all head equipment; I'm aware LODs also need to be checked (the aforementioned mods don't account for the LOD models, and require them to be turned off entirely). I'm aware this is laborious. But even if we were given just one new updated hat per patch, it would be more than we're getting now.
    (12)

  2. #2
    Player
    Mahou-Shoujo's Avatar
    Join Date
    Jul 2018
    Location
    Salikawood
    Posts
    65
    Character
    Nienna Salika
    World
    Zodiark
    Main Class
    Summoner Lv 100
    Quote Originally Posted by AbrahmEden View Post
    I don't come to the forum often, but this is really bothering me lately. I'm sure my sentiment is echoed profusely in the thread already, but there's little else I can do. I don't like using harsh language when addressing people I don't know, I try to be reasonable, and I understand the complexity of designing a game of this scale... but I'm still frustrated.

    Since the original Final Fantasy, the hats on Black Mage and Red Mage have been iconic elements, and it's disheartening to still not be able to wear them on my character over five years after the release of Shadowbringers.

    I was gifted Encyclopedia Eorzea II, and would be excited to wear Matoya's Hat, but I'm unable.

    With the new Outfit System implemented in 7.1, my Glamour Dresser is now filled with hats I can't wear (because a completed outfit is more economical to store than separate pieces).

    I have a great deal of respect for Yoshida and the team, and was asked earnestly not to mod the game in several of the Live Letters, which I've so far respected. But the work has already been done in high quality by modders, and the lack of a concrete reasoning or timeline from CS3 makes that request increasingly difficult for me to honor. I understand the team considers this "low priority", and it admittedly doesn't affect my ability to play or enjoy the game, but it still bothers me a lot.

    Can we at least get a public statement from the developers or staff about the actual reason? Yoshida was shockingly transparent about technical jargon during the graphical update segments, talking about specular and normal mapping, so being secretive about the specifics for why the team has continued to avoid introducing headwear and helmets for Viera and Hrothgar, even on newly introduced gear, doesn't seem consistent with the team's messaging. I'm of the opinion that, if a single person can work with unofficial tools to implement this outside of the game, a single member of the graphical team can be assigned to work on this until it's completed.

    I'm aware all hairstyles need to be checked for all races on all head equipment; I'm aware LODs also need to be checked (the aforementioned mods don't account for the LOD models, and require them to be turned off entirely). I'm aware this is laborious. But even if we were given just one new updated hat per patch, it would be more than we're getting now.
    They need to address this, they need to either fix it themselves of hire a modder to do it.

    No one is expecting them to backdate every hat and helm, just stop adding new gear that we can't wear.



    They are fine just making the ears clip through so they can't say clipping is holding them back.

    It's the hair toggles, which again, modders fixed a long time ago.

    (14)