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  1. #1
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by DPZ2 View Post
    Me, while leveling Reaper, Viper, Pictomancer, Sage, and all of my Crafting jobs.

    So-called "Battle" dailies from Endwalker add 3 million XP. "Crafting" dailies from Endwalker added 3-5 million XP. Combine that with Hunts (3 million XP in Endwalker), daily Main Story roulettes (XP relative to current level) and FATEs encountered while finishing Hunts, one can gain close to a level within 30 minutes + the time for the Main Story roulette to complete.
    "Guys please, I have 4 jobs left I've yet to hit max level with, and it's just going to kill me if it takes me 10 more minutes per day to do so!"

    Is this the hill we're really dying on? You almost get a level a day just doing MSQ/Frontlines daily, isn't that enough already? Besides, you wouldn't trade the current situation for anything at all longer even if it was enjoyable content? Or are you leveling a bunch of jobs for a game you don't find enjoyable or trust to be enjoyable, which is ... kind of sad to hear.
    (14)

  2. #2
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,629
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by LisseyCrowe View Post
    "Guys please, I have 4 jobs left I've yet to hit max level with, and it's just going to kill me if it takes me 10 more minutes per day to do so!"

    Is this the hill we're really dying on? You almost get a level a day just doing MSQ/Frontlines daily, isn't that enough already? Besides, you wouldn't trade the current situation for anything at all longer even if it was enjoyable content? Or are you leveling a bunch of jobs for a game you don't find enjoyable or trust to be enjoyable, which is ... kind of sad to hear.
    I'm leveling the new bunch of jobs that have risen over the last 4 years or so, after which I can spend the next two years hitting max level on all of them. I don't do PvP, so Frontlines is out. I don't find the content I do play to be unenjoyable, although it appears that the ones I've mentioned bring you no joy. Perhaps I only have 30 minutes or an hour on any given weekday to play, and these fit nicely into my routine. Perhaps I can go for a few weeks of not playing at all because I have a life outside of this game.

    But no, I have to hate the jobs, or hate the game because ... I level new jobs the way I've decided to do so? What a weird take.
    (1)

  3. #3
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by DPZ2 View Post
    I'm leveling the new bunch of jobs that have risen over the last 4 years or so, after which I can spend the next two years hitting max level on all of them. I don't do PvP, so Frontlines is out. I don't find the content I do play to be unenjoyable, although it appears that the ones I've mentioned bring you no joy. Perhaps I only have 30 minutes or an hour on any given weekday to play, and these fit nicely into my routine. Perhaps I can go for a few weeks of not playing at all because I have a life outside of this game.

    But no, I have to hate the jobs, or hate the game because ... I level new jobs the way I've decided to do so? What a weird take.
    No, but you level them through 5 minute free exp, a roulette that caps jobs to their bare minimum and Hunts that are, from my experience anyway (granted, a biased experience on this one), a hodgepodge of killing something through sheer player numbers more than anything, while telling people who want something more interactive and requiring more effort that that's a bad thing. You don't think that's not necessarily sending a somewhat negative message? You're the one who also said that "New and exciting" has a bad track record and ... I dunno, again, that's not a bit of a doomer take? Low effort content that gives free exp is better than experimental content that involves gameplay that, sure some might dislike, but I'd still take the risk every single time, and wish SE would do, at the very least for the general health of the game.

    Maybe I'm wrong but to me it just looks like you want to level for the sake of it. I don't believe that, of course. But it comes off that way, for better or worse.
    (11)
    Last edited by LisseyCrowe; 11-22-2024 at 01:42 PM.

  4. #4
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,629
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by LisseyCrowe View Post
    .
    Here's a thought experiment for you to complete.

    Design a Tribal quest that you believe meets your required criteria. Specify what is being asked of you, what you need to do in order to complete the quest, and how much time it should take. Specify how hard performing the tasks for the quest should be. (Might be good to compare them to Duties if it involves that sort of scenario). Then specify the rewards. Try to be as thorough as possible. Present your results for critique.

    Remember, it has to be something that you'd be happy to do yourself. Without such effort, telling the developers you want something "more interactive and requiring more effort " is a no more than rank generalization.

    Having to Guess Your Requirements is a losing game for developers. Take a bit of time and produce something they can actually work with.
    (3)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,717
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by DPZ2 View Post
    Here's a thought experiment for you to complete.

    Design a Tribal quest that you believe meets your required criteria. Specify what is being asked of you, what you need to do in order to complete the quest, and how much time it should take. Specify how hard performing the tasks for the quest should be. (Might be good to compare them to Duties if it involves that sort of scenario). Then specify the rewards. Try to be as thorough as possible. Present your results for critique.

    Remember, it has to be something that you'd be happy to do yourself. Without such effort, telling the developers you want something "more interactive and requiring more effort " is a no more than rank generalization.

    Having to Guess Your Requirements is a losing game for developers. Take a bit of time and produce something they can actually work with.
    We're not developers by trade. You're asking a customer that isn't happy with the way a car is designed to do the engineer's work themselves and come up with detailed blueprints..
    (9)

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,105
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Valence View Post
    We're not developers by trade. You're asking a customer that isn't happy with the way a car is designed to do the engineer's work themselves and come up with detailed blueprints..
    That's not asking for blueprints, it's asking for what features you want in the car when you're saying you're not happy with the current ones.

    And really, I don't think deciding on the ideal content of the quests would be something the devs are inherently better qualified at. They have the technical skills to turn the idea into a playable quest, but coming up with the idea is a separate matter.

    If you're not happy with the way the current quests play, what can you envisage being different about them that would make them enjoyable without tipping over into tedious?
    (5)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,717
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Iscah View Post
    That's not asking for blueprints, it's asking for what features you want in the car when you're saying you're not happy with the current ones.

    And really, I don't think deciding on the ideal content of the quests would be something the devs are inherently better qualified at. They have the technical skills to turn the idea into a playable quest, but coming up with the idea is a separate matter.

    If you're not happy with the way the current quests play, what can you envisage being different about them that would make them enjoyable without tipping over into tedious?
    That I do agree on. There is always two levels of feedback, one is signifying a problem, and the second is offering potential solutions or ideas. The first level is however not something that should be scorned at all. Saying "if you're never happy about something, why don't you come up with solutions?" is a very disingenuous way of dismissing what people have issues with just on the basis that they can't come with a better idea. Would it be better to come with one? Yes, it would solve a lot of problems. But it also doesn't invalidate the base concern that the player identified something they find problematic and do not like, and want it to change. So far, people have identified a lot of underlying elements that they think is detrimental to their enjoyment of that type of content.

    I also get told all the time "if you don't like the content don't play it", which is ultimately true, and I invite anybody to not play content that doesn't make them happy, but this doesn't bar them to voice their concerns as to why they don't enjoy it.
    (2)

  8. #8
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,629
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Valence View Post
    We're not developers by trade. You're asking a customer that isn't happy with the way a car is designed to do the engineer's work themselves and come up with detailed blueprints..
    Computer games are not cars. And developers aren't automobile designers. And a customer unhappy with the way a car is designed (what does that even mean, really?) will not see a revision, ever, if all they say is "I'm unhappy with X" without specifying what should replace X. And, when they finally get to know about Y, it can take them up to five years to bring it to market.

    You expect developers to be mind readers. I do not.
    (1)

  9. #9
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by DPZ2 View Post
    Computer games are not cars. And developers aren't automobile designers. And a customer unhappy with the way a car is designed (what does that even mean, really?) will not see a revision, ever, if all they say is "I'm unhappy with X" without specifying what should replace X. And, when they finally get to know about Y, it can take them up to five years to bring it to market.

    You expect developers to be mind readers. I do not.
    They have analysts hired to "read the minds" of player collectives. It's not the player's job to tell them how to fix something if the solution isn't simple. They can only tell what they like and what they don't like.

    Nobody in this forum, reddit or bluesky is being paid by SE except their moderators and community managers. And the armchair-designer text wall solutions people think help aren't any more useful than a player complaining they think a job is boring since the developers aren't going to implement anything you suggest the way you think is best.
    They can be cool and spark good discussion... but that's all they do.
    (6)
    Last edited by ReynTime; 11-24-2024 at 10:41 AM.

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,717
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by DPZ2 View Post
    Computer games are not cars. And developers aren't automobile designers. And a customer unhappy with the way a car is designed (what does that even mean, really?) will not see a revision, ever, if all they say is "I'm unhappy with X" without specifying what should replace X. And, when they finally get to know about Y, it can take them up to five years to bring it to market.

    You expect developers to be mind readers. I do not.
    Not gonna lie, as an ex dev, this take made me chuckle.
    (1)