In FL the K/D/A/Dmg paint a clear picture. Although honestly just playing a handful of matches, it's apparent AST is completely overtuned. Maybe this would be an idea for the devs: play the mode.So in a perfectly balanced scenario, every job would have their own unique strengths and weaknesses that equate each job to each other. It has to with no role queue. AST has SIGNIFICANTLY more strengths than weaknesses compared to the rest. It's not a "just kill the AST" issues, it's a "why did SE design it to be so busted, and why haven't they hotfixed it yet". Anyone suggesting that it's not an issues and all you have to do is "focus" is missing the point of a 30k AoE you cannot even line of sight on an extremely survivable job.
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