In FL the K/D/A/Dmg paint a clear picture. Although honestly just playing a handful of matches, it's apparent AST is completely overtuned. Maybe this would be an idea for the devs: play the mode.So in a perfectly balanced scenario, every job would have their own unique strengths and weaknesses that equate each job to each other. It has to with no role queue. AST has SIGNIFICANTLY more strengths than weaknesses compared to the rest. It's not a "just kill the AST" issues, it's a "why did SE design it to be so busted, and why haven't they hotfixed it yet". Anyone suggesting that it's not an issues and all you have to do is "focus" is missing the point of a 30k AoE you cannot even line of sight on an extremely survivable job.

So in a perfectly balanced scenario, every job would have their own unique strengths and weaknesses that equate each job to each other. It has to with no role queue. AST has SIGNIFICANTLY more strengths than weaknesses compared to the rest. It's not a "just kill the AST" issues, it's a "why did SE design it to be so busted, and why haven't they hotfixed it yet". Anyone suggesting that it's not an issues and all you have to do is "focus" is missing the point of a 30k AoE you cannot even line of sight on an extremely survivable job.
So by that logic, I’m just guessing you were going BONKERS during 3-4.0 during the golden age of healers when Ast could tank 10 people, let alone 5. I’m not judging. If you got problems with the current ast (once again, referring exclusively to Crystal matches) hey, I feel for you. As Gnb myself, shadowing an ast I can easily get ‘em down to 50% myself. Even 1 assist, let alone 2 or 3 can burn em, so if you’re saying it’s such an issue, learn to focus. I understand the point you’re trying to make of individual job balance, but Ast just isn’t a problem. With the right tactic, likecANY other job currently, it can be effectively delt with. I have yet to see this ‘extreme survivability’ over anything that hasn’t been MUCH worse in times prior lololol.
Side note: I’m assuming your 30k damage is in reference to Macrocosmos? That’s. . .nothing blm, drg, smn, etc doesn’t have. Rule 101, don’t cluster in pvp. Again, not a problem.
Last edited by Vandi; 11-21-2024 at 03:54 AM.
‘He who has no expectations will never be disappointed.’



The one thing I would like to keep is the dash (minus the teleport since it seems to be too op?). I have to admit this gives the job a feeling I really like. But other than that I'll gladly take back the old kit or at least see the current one tuned down.
Last edited by Loggos; 11-21-2024 at 01:54 AM.
Idk if it's an issue trying to design for FL as well as CC, but I feel they kicked up the damage from AoEs across the board and it's kind of obnoxious. AST is the main offender, but the amount of times I get chunked by 4 or 5 AoEs that weren't even targeted at me is crazy. I'll gap close in at full HP and lose all my HP on attacks that I was never the target for. Catching stray 30k AoE damage through two walls from an AST not even knowing I existed is just the best.
Apologies, didn't recognize this was a troll account because Macrocosmos and the Lord card are a 20y radius around the AST that ignores line of sight which has absolutely nothing to do with "clustering".

*pulls out violin*
In technical terms, that’s. . .called an aoe. You’re also complaining about 2 ‘separate’ abilities simply stacked. That’s kinda how skills are supposed to be used lol.
Last edited by Vandi; 11-21-2024 at 04:03 AM.




Not to mention, technically, one is RNG- based, which the AST used their brains and saved to use at the right time.
Running into this job on the other team when your team doesn't have one is a miserable experience. They should really look at taking some of its heals away. Remove one charge off of each skill like they removed BLM aether manipulation stack. It's only fair.
I've only ever seen this kind of egregiousness when Brigitte first came into overwatch.


New CC meta. AST/WHM/PLD/RDM/SAM.
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