Quote Originally Posted by Taranok View Post
...
Stormblood fight design was the basis for what we have now, with choreographed dance sequences following fixed timestamps and self-positioning bosses. It's a byproduct of a game-breaking mob movement glitch that had a fair bit of attention in late Heavensward.

Renauds weren't actually a Physical Ranged mechanic, when playing optimally. A lot of groups were using a SCH bait by the time Savage Second Coil rolled out. It's the same idea as the Gobwalker in A2S. It's generally more efficient to offload responsibility to supports wherever possible.

The primary issue with Physical Ranged is that it has been classically framed as a 'support DPS role' in a game that doesn't value support gameplay. And in the process of standardizing everything, Casters offer greater support functionality and more DPS while playing at a lower APM. People have retroactively tried to justify caster superiority based off of 'job difficulty', but casts always come at the expense of APM and mechanical difficulty. And the end result of these complaints is that SE has taken it to further simplify that fake 'cast-induced difficulty'. The only reason that there's finally a conversation around this is because PCT just exposed these gross discrepancies for all to see.

The solution to making Physical Ranged valued is to stop treating the role as inferior to Damage Casters. All ranged jobs offer varying degrees of utility. They all should do competitive damage. Eliminate the 'damage tiers' within ranged jobs, and you will have resolved the issue.