Quote Originally Posted by Derio View Post
I think DRK is fine now. You have to remember that TBN gets stronger over the course of an expansion because as tanks our health pool increases more than other jobs. Any additional healing we get would require a damage nerf. If AD cost a large amount of mana instead of on a 60s cooldown it would solve the dungeon issues.

The problem DRK faces is in lower level dungeons before you get TBN. Thats where the job fails as a tank because it was never readjusted after the change to AD back in early Stormblood.

This is a double-edged sword. DRK needs the shield to break in order for TBN to be refunded, and it can be hard if you have more HP and defense. Other tanks don't have this problem with their short mits. They just press a button and get all the benefits. DRK has to make sure they or the person they put it on take enough damage for it to break. It's a pretty good defensive ability, but it also has problems in comparison to the other tanks.