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  1. #71
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    121
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    Actually not at all true, we're just "spoiled". Our "big imbalances" are yestergame's "we're done balancing, stuff is less than 25% off from each other, call it a day"-solution.

    It really is that different nowadays. BLMs explode at Pictos doing 4% more damage while being easier to play, back in the days (/grandpamode on) you'd be delighted if your favorite class dealt 50% of the damage of whatever was the overpowered meta, and the killspeed would vary massive based on whether you got 40 random people vs 8 parties all hyper-optimizing.
    I'm explicitly not talking about DPS but okay.
    (1)

  2. #72
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,926
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Derio View Post
    Veil and Shake are better than Heart of light and Dark Missionary. Because most cases any physical raidwide damage the healer group mitigation will be higher at 10% which will take base. So the 5% will most likely be 2.5% or lower depending on the group combined mitigation. For magical aoes which are most of the raidwides are great.

    Like others have said. I think they will scrap all of the tank group mits and turn it into a role action and make it available at low levels. Thats homogenization but I think they need to homogenize some things to allow for them to add more unique things to jobs.
    Their track record shows the exact opposite though. Every time they had the opportunity to add in new unique abilities after homogenizing something they did exactly bugger all, all we got was lost job mechanics with nothing to replace them.
    (4)

  3. #73
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    366
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Where are the "amazing" changes?
    The added physical mit are good, but not amazing (i mean it's only 5% and 10%)..... And the HP regen on CnS is just a nice side bonus.... Because, they still didn't fixed the MP Regen, so CnS is still primary used for that...

    Until they fix the MP Regen, HP sustain on CnS, in most case, fall flat.
    (1)

  4. #74
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,820
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derio View Post
    Veil and Shake are better than Heart of light and Dark Missionary. Because most cases any physical raidwide damage the healer group mitigation will be higher at 10% which will take base. So the 5% will most likely be 2.5% or lower depending on the group combined mitigation. For magical aoes which are most of the raidwides are great.

    Like others have said. I think they will scrap all of the tank group mits and turn it into a role action and make it available at low levels. Thats homogenization but I think they need to homogenize some things to allow for them to add more unique things to jobs.
    No thank you, I think they are fine as they are.

    The thing about Barrier vs Mit is that, you want a good mixture of both, mitigation makes Barriers stronger, Not to mention Barriers aren't as effective in instances of Multi hit's, So theirs even instances where mitigation can be out right better and Multi hits are common. Lets not advocate for job homogenization for a problem that doesn't even exist.

    All that needs to change for tank aoes is getting rid of warriors aoe regen.
    (0)

  5. #75
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,695
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rithy255 View Post
    The thing about Barrier vs Mit is that, you want a good mixture of both, mitigation makes Barriers stronger, Not to mention Barriers aren't as effective in instances of Multi hit's, So theirs even instances where mitigation can be out right better and Multi hits are common. Lets not advocate for job homogenization for a problem that doesn't even exist.
    We want a mix when they're both producing about the same output in common practice (e.g., in a typical semi-serious encounter). The problem is that what causes one to outperform the other has nothing to do with how they play or feel to use, only the output of the content in question. For percentile mitigation to be of equal value in Savage commonly means it has to be overpowered in, say, Ultimate, and underpowered everywhere else. Yes, they're synergetic, but not by enough to overcome innate disparities if incoming damage differs significantly across difficulty tiers.

    I do agree that homogenization is not typically the way to go --and there is absolutely zero benefit to removing unique names and animations for the sake of it, a la Role Actions, something I could not despise more-- but unless the flat mitigation (barrier) has some indirect scaling mechanism it becomes impossible to balance against scaled/percentile mitigation across varied tiers of typical incoming damage. Either casual content would need to put out more damage and serious content a bit less or we'd be better off with a mix available to each job and flat mits having indirect scalars.
    (1)

  6. #76
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,055
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rithy255 View Post
    The thing about Barrier vs Mit is that, you want a good mixture of both, mitigation makes Barriers stronger, Not to mention Barriers aren't as effective in instances of Multi hit's, So theirs even instances where mitigation can be out right better and Multi hits are common. Lets not advocate for job homogenization for a problem that doesn't even exist.
    Haima would like a word with you.

    You really aren't doing yourself a favor by considering shields deparate from percentual-damage-reduction effects. They're both mitigation, and there's multiple axis along which they differ. But ultimately all these effects increase eHP, in different ways depending on the incoming damage and incoming healing.

    But on the general idea I fully agree, plus I want tanks to be more specialized again. Content has become so easy anyways, including Savage and all, due to Square's "never nerf, only buff"-policy, it frankly wouldn't matter if one job had only absorb shields and the other only DRs.
    (0)

  7. #77
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lorika View Post
    Where are the "amazing" changes?
    The added physical mit are good, but not amazing (i mean it's only 5% and 10%)..... And the HP regen on CnS is just a nice side bonus.... Because, they still didn't fixed the MP Regen, so CnS is still primary used for that...

    Until they fix the MP Regen, HP sustain on CnS, in most case, fall flat.
    It takes us years to manage to eat a single crumb that falls from the table, while other jobs keep getting reworked and pampered every month.

    For the average, it's pretty good.
    (2)

  8. #78
    Player
    radpeepo's Avatar
    Join Date
    Dec 2024
    Location
    what a bad day to have eyes
    Posts
    8
    Character
    Vira Neopets
    World
    Excalibur
    Main Class
    Viper Lv 85
    Quote Originally Posted by Lorika View Post
    Where are the "amazing" changes?
    The added physical mit are good, but not amazing (i mean it's only 5% and 10%)..... And the HP regen on CnS is just a nice side bonus.... Because, they still didn't fixed the MP Regen, so CnS is still primary used for that...

    Until they fix the MP Regen, HP sustain on CnS, in most case, fall flat.
    for some reason it takes them forever to make meaningful changes to DRK (and GNB)
    any change/buff is welcomed, in my eyes


    that being said, i wish they'd make abyssal drain have a 30 sec CD or something, i think that'd be neat
    (0)
    i have intense compulsions to annoy the everliving hell out of everyone i meet and i have no idea why

  9. #79
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    366
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by radpeepo View Post
    for some reason it takes them forever to make meaningful changes to DRK (and GNB)
    any change/buff is welcomed, in my eyes


    that being said, i wish they'd make abyssal drain have a 30 sec CD or something, i think that'd be neat
    Well yeah, any buff is welcomed but.... In this case, there is nothing to be ecstatic about and make me want to scream "amazing".... is just nice, nothing more.

    [Edit]
    Also saying amazing" for simple QoL modification is also bad.... because it can make SE think that everything is fine with current DRK and that they don't need to touch the job much.... And this is wrong.

    I mean, Abyssal Drain on 30s not, but on 45s yes and re adding the removed 2 stack on Blood Weapon/Delirum are far more much important right now that those little changes.
    (0)
    Last edited by Lorika; 12-05-2024 at 08:36 AM.

  10. #80
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,055
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    It also means that since they now "fixed" DRK, any actual fix (read: rip out 90%+ of the kit, go completely back to the drawing board with the underlying ideas, then re-implement the job from the ground up) is basically off the table for the rest of the game's lifetime. Sad.
    (0)

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