Quote Originally Posted by Serenaya View Post
Problem - Ping friendliness: This has always been an issue with many jobs in the game, however MCH is of course a job that suffers greatly due to constant double-weaving and fast GCD timers during Hypercharge. Efforts have been made to alleviate this by giving us Heat Blast stacks which was very good and thank you for that, however it does not solve the issue of Wildfire as clipping will still occur usually above 80 ping or so, to my knowledge. Correct me if I'm wrong here. Personally without a VPN, I am even clipping on 35-40 ping due to unstable routing to servers. This is not an ISP issue on my end.

Solution: Remove or extend Wildfire's detonation timer to ensure that the 6-stack recommendation is always able to be met. I don't think it's very fun for players to be penalised simply because of where they live or if they're unable to gain access to better internet. Server routing is also an issue as mentioned but that's again a larger conversation than what's appropriate here.
Agreed on finding solutions to make it easier overall. However, it feels like until now these have been band-aids. These kinds of issues would be far less common if the communication between server and the player's computer didn't add the extra delay when weaving, as outlined in this post: https://forum.square-enix.com/ffxiv/...tions-normally.

As a content creator yourself, I'd like to ask you or anyone else you might know to address this issue directly with the devs during Fan Fests or any other similar venues. Forum user Nekkowe gave them a very detailed account on the problem and even got a response from in-game support so they do have the information, but we have not had any response on the matter whatsoever since then.

You can find Nekkowe's original bug post here, the video evidence asked by in-game support here, and the in-game reply here.