They literally forgot. Not a single line about any changes in the jobguide 7.1 adjustment explanations.
They literally forgot. Not a single line about any changes in the jobguide 7.1 adjustment explanations.
"Ranged Physical"? You mean Gunbreaker, yes?!
Phys ranged are always the "You will get nothing and like it" role too the devs lol. Dancer didnt even get to exist in Shadowbringers with Gunbreaker being smeared over every square inch of the game.
Still i guess if were the "This is fine." role, We wont get any large, broken nerfs nobody asked for nor were needed etc. Silver linings etc.
Melee is the new Phys Ranged. Look at how massive the boss hitboxes are.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
I mean you could say the same about melee, tank and healer (caster sort-of have an excuse because at least they're somewhat meaningfully differentiated from each other, even if virtually nobody except Red Mage casts). The jobs are all highly sanded off, healers just spam their filler nuke while tanks passively keep aggro and resist most damage, too. As far as design goes, they might have remembered the jobs exist, but they sure forgot what role people would want to play.
Player
is SMN a physical range job?
For all practical purposes, yes. Since from a player perspective, "physical ranged" just means "near 100% mobility and also not a melee job". Though with the amount of ranged attacks on say Monks now and the amount of melee uptime from modern hitboxes, even that line is starting to blur significantly.
But yeah from that perspective Summoner is def a PRanged job, and Black Mage and Pictomancer sometimes feel like they're starting to be one, too. At this rate it'll only be Red Mages that have any signficiant amount of actual casts left in their damage rotations in 1-2 expansions, everything else is all-instant-all-the-time. :P
You have very little control over when that healing happens so I'm not sure about that being very valuable honestly.
Anyway, didn't notice they just didn't include this. Phys-ranged in a nutshell. Get the feeling they all sigh heavily in unison whenever it comes to making any adjustment to them. Would explain why Tilana hasn't been changed yet.
I'm sure that having that much party wide healing every minute removes most concerns about control to be honest.
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