Quote Originally Posted by IDontPetLalas View Post
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1: I terms of job balancing I can assure you it was mostly ok (and no previous pvp iteration had achieved this level of balance), SAM/BRD/SGE could have used a buff or some changes imo but taken separately, things were balanced. If you're refering to the gameplay of the different Frontline modes, this is another issue entirely, which I haven't even talked about in the op.

2: Are we playing the same game? 95% of players in FL are there for their daily roulette and couldn't give a damn about their performance in a match. Sure they want kills but they certainly don't care about the most efficient way to achieve it, or getting better. Having played all iterations of pvp and Frontlines, every new one made FL more casual in a bad way, for various reasons. All of the successive pvp iterations had 1 thing in common; the gradual reduction of individual skill impact.
Quote Originally Posted by IDontPetLalas View Post
If someone is just there for the ultra-high dopamine rush, why would they even be doing FL in the first place
What kind of question even is that? People play the pvp mode they enjoy, I don't like CC, I play FL.