Results -9 to 0 of 29

Threaded View

  1. #13
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Thank you all for sharing your interest,

    regarding how skill trees could work yes I believe it can work with the current tank design, but not dps and maybe healers.

    I want to bring skill specialization system in T&L, it is a great example on how this system could work.

    Like tank stance here is options:

    1- tank stance will 100% give you aggro for 100% of the time. (MT)
    2- tank stance will be an activation skill each 30s and it will give you aggro for 10s + additional buff to damage skills. (OT)

    GCD AoE skills:

    1- circle shape that garenties hit 15 yalm around you.
    2- straight forward hit for 30 yalm but radios is lower to 7 yalm.

    things like that could work giving people a choice that won't have high impact in fflog but it would matter for player experience.

    things like double down from gunbreaker, they could add options to the skill:

    1- it will cost 2 cartage for each 30s with damage adjusted
    2- it will cost 1 cartage for each 60s with damage adjusted

    it wont matter in the end it depends on people perspective of people like to have faster skills or not
    (0)
    Last edited by BabyYoda; 11-15-2024 at 09:24 PM.