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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I believe talent trees can work but only if they're designed in a way that answers a player's need rather than a meta.
    In short, no choices involving DPS potential but utility.

    For example what if you had to choose between an extra dash or an sprint with a shorter cooldown?
    What if you had to choose between GNB's Aurora reducing damage taken or stronger healing?
    What if DRK could ditch Living Dead's healing effect but its cooldown is reduced?

    You could have choices to compensate the lack of a specific job.
    The hardest part is to design the talent well enough to answer the player's need rather than answer a fight specific need or a meta.
    (0)

  2. #2
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    I believe talent trees can work but only if they're designed in a way that answers a player's need rather than a meta.
    In short, no choices involving DPS potential but utility.

    For example what if you had to choose between an extra dash or an sprint with a shorter cooldown?
    What if you had to choose between GNB's Aurora reducing damage taken or stronger healing?
    What if DRK could ditch Living Dead's healing effect but its cooldown is reduced?

    You could have choices to compensate the lack of a specific job.
    The hardest part is to design the talent well enough to answer the player's need rather than answer a fight specific need or a meta.
    I mean the main thing really is you'd need an actual reason to design it too when the current design works just fine. Got a role you want but have particular needs? Scroll on through until you find one. If not, then maybe it's not your kind of role.

    Having seen many KRMMO's try a talent tree system, all that ends up happening is you pick a particular meta for your kind of job or you get laughed out of existence or just will have a much worse time overall if you don't pick the "correct" path. Want to try a hand at talent trees currently? Meld materia...oh wait, we pick Crit/Det/DH when not picking the Speed you need because Tenacity and Piety are memes.

    I'd rather not have an illusion of choice but given how much effort would need to be put in there to make it not your typical KRMMO system, that effort could be better spent elsewhere. It's why this suggestion really doesn't work for this kind of game.
    (4)
    *Job effectiveness will vary depending on player skill

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,329
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    I believe talent trees can work but only if they're designed in a way that answers a player's need rather than a meta.
    In short, no choices involving DPS potential but utility.
    Of course.

    But, WoW in fact already tried this. They did a system where you had 6 lines, each where you pick one of three choices. And they never (well, about never) related to your primary function, they were always either utility or off-role.

    Was kinda fun, but was ultimately scrapped again for an interesting reason: It didn't make players feel like their choices mattered, so they picked whatever was "meta" anyways (as even these utility things obviously had stuff that worked better or worse depending on what content you did, for example in many movement centric fights the Priest picking Angelic Feathers for extra on-demand runspeed for the whole group was amazing, much as that was balanced against the other two picks in a vacuum).

    It just... can't be done. Like what you say there, extra dash vs shorter sprint CD, does the fight have a lot of disconnects? Easily dash. Otherwise: Sprint, faster moving through cities. You just end up swapping constantly. Likewise Aurora, do you expect to use it on another tank with you the offtank or are you tanking yourself: Pick damage reduction. Otherwise, go with more healing. Etc etc etc. There is no balance that doesn ot affect your fight enough for people to not "just go meta", and then fights having to be balanced around these meta picks being present 100% of the time, punishing those who pick something else.
    (4)