
Honestly, I kinda disagree here. We are talking about this patches content here, not things that were added in previous patches.
On 7.1 release, we got:
1 Dungeon -> Playtime somewhere between 15-20 Minutes. Unless you farm it, or get it in roulette, you may never see it again.
1 Alliance Raid -> Playtime about 30 Minutes per week. Sometimes more runs than one if you are really unlucky with loot.
1 Allied Society Quests -> Playtime about 5 Minutes per day. That adds to roughly an hour every month.
1 Extreme Trial Bossfight, which is somewhere between 12-15 (I think?) Minutes long. According to the forums, you only need a couple of hours to learn the fight.
New Loot in already established treasure dungeons. Duration is dependent on party composition and luck.
PVP additions (I'll see those seperately, because while PVP is a good thing for repeatable combat content, it is often seen seperately from PVE stuff)
And aside from that, a couple of cutscene quests that you watch only once and never repeat.
So, the only new repeatable, farmable PVE battle content that we got is the Ex Trial, and a dungeon. And if you are not interested in savage raids, that is pretty much everything you get for 4 months, with the 24 man adding to that once a week. Thats almost nothing considering the time this is supposed to keep people entertained. This is not "plenty", this is meager.
Now, if you do Savage raids, you have it a little better, but still not optimal - 2 Encounters, one very hard one, and one which is a novelty, but still on Savage level.
Except the trial nor the alliance raid are even worth doing because the gear is trash except for welfare catchup. To anyone who did savage its basically worthless?




Hell for healers it’s useless even if you didn’t do savage because it’s chock full of piety right in a patch where they reduce the cost of spells because they think healers are struggling with mana
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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